Spellsinger (Shadows) (Unicorn)Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.
Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit NameSpellsinger (Shadows) (Unicorn)
Main Unit Keywh_dlc05_wef_cha_spellsinger_shadows_3
Land Unit Keywh_dlc05_wef_cha_spellsinger_shadows_3
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost550
├ Melee Weaponwh_dlc05_wef_sword_wizard
├ Melee Damage Base180
├ Melee Damage Ap60
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence34
└ Shield Defence0
├ Armour Defence15
└ Shield Armour0
├ Man Entitywh_dlc05_wef_spellsinger_blood
├ Man Speed40
├ Man Health8
├ Bonus Hit Points3990
├ Mount Entitywh_main_cavalry_standard_blood
├ Mount Speed80
└ Mount Health8
Leadership (Base Morale)60
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it.
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
This unit can cast spells.
|The Season of Revelation|