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HomeHome / Total War: WARHAMMER / Argwylon (The Season of Revelation) / Units / Glade Riders
Glade Riders Argwylon (The Season of Revelation)Argwylon (The Season of Revelation) Missile Cavalry

Glade Riders

Agile and swift beyond measure, these mounted warriors' missiles spell doom for their opponents.

The Glade Riders are perhaps the greatest horse-warriors of the world, their Elven reflexes allowing them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of lesser races. Whether firing backwards while riding full pelt through deep woods or darting through the ranks of surprised enemy outriders, Glade Riders routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence.

Glade Riders

Unit Name

Glade Riders

Main Unit Key

wh_dlc05_wef_cav_glade_riders_0

Land Unit Key

wh_dlc05_wef_cav_glade_riders_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Cavalry

Naval Unit Group

Missile Cavalry

Soldiers

60

Caste

Missile Cavalry

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Missile Damage

22

├ Missile Weapon

wh_dlc05_wef_standard_bow_mounted

├ Projectile

wh_dlc05_wef_standard_arrow_mounted

├ Missile Damage

18

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

10

Range

125

Reload

10

Shots Per Minute

6.1

Ammunition

20

Melee Attack

23

Weapon Strength (Weapon Damage)

23

├ Melee Weapon

wh_dlc05_wef_glade_rider_sword

├ Melee Damage Base

18

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

22

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc05_wef_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

82

├ Man Entity

wh_dlc05_wef_cav_glade_rider_blood

├ Man Speed

98

├ Man Health

8

├ Bonus Hit Points

66

├ Mount

wh_dlc05_wef_mnt_elven_steed

├ Mount Entity

wh_dlc05_wef_cavalry_fast_360_blood

├ Mount Speed

95

└ Mount Health

8

Leadership (Base Morale)

55

Abilities

No Ability

Attributes

  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren move faster and aim more precisely within the forest.
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Glade Riders Lv. 0 Muster Stone
Muster Stone
(wh_dlc05_wef_cavalry_1)
Level 0
Grove of the Horse
Grove of the Horse
(wh_dlc05_wef_cavalry_2)
Level 1
Pastures of Skymark
Pastures of Skymark
(wh_dlc05_wef_cavalry_3)
Level 2
Garrison Buildings
Glade Riders x 1 Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_minor_2_coast)
Level 2
Glade Riders x 2 Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5)
Level 5
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5_coast)
Level 5
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_main_5)
Level 5
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_minor_3_coast)
Level 3