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Wardancers (Asrai Spear) ArgwylonArgwylon Spear Infantry

Wardancers (Asrai Spear)

When deadly Asrai spears are wielded, the wardance is an intricate performance ending in the foes' death.

Wardancers roam Athel Loren in tightly-knit troupes, treading paths and secret ways that few others know or dare use. Other Wood Elves regard the Wardancers as wild and unpredictable, and not without cause, for they are the servants and worshippers of the Elven Trickster god, Loec. The Wardancers lead the Elves in music and rejoicing, and perform the intricate dance rituals that re-enact the history of Athel Loren, a form of storytelling more important to the Wood Elves than the more conventional method of writing. Wardancers are sublime warriors, made even more deadly through their war dances. For these, the favoured rituals of the Trickster God, no rhythm is called nor are orders issued. Instead, the dancers instinctively enact a pattern of lethal movements, complementing the dances performed by the rest of the troupe. Each Wardancer leaps and pirouettes through the enemy ranks to music only she hears, gracefully evading her opponent's clumsy blows and ending his life with an impossibly swift strike of her own.

Wardancers (Asrai Spear)

Unit Name

Wardancers (Asrai Spear)

Main Unit Key

wh_dlc05_wef_inf_wardancers_1

Land Unit Key

wh_dlc05_wef_inf_wardancers_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

225

Melee Attack

30

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_dlc05_wef_spear_wardancer

├ Melee Damage Base

12

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

23

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

48

├ Base Defence

48

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_dlc05_wef_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

76

├ Man Entity

wh_dlc05_wef_inf_wardancer_blood_dismembers

├ Man Speed

48

├ Man Health

8

└ Bonus Hit Points

68

Leadership (Base Morale)

70

Abilities

  • Woven Mist
    The Wardancer threads and loops, contorting to create an ethereal fabric that turns aside arrows and bolts.

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren move faster and aim more precisely within the forest.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.
  • Shadow Dances of Loec
    The servants and worshippers of Loec perform many intricate, swirling, lethal dances in his name.
Requires Buildings
Wardancers (Asrai Spear) Lv. 0 Tricksters Gallery
Tricksters Gallery
(wh_dlc05_wef_melee_2)
Level 1
Forest Lookout
Forest Lookout
(wh_dlc05_wef_melee_3)
Level 2
Garrison Buildings
Wardancers (Asrai Spear) x 2 Shrine of Loec
Shrine of Loec
(wh_dlc05_wef_agent_protection_2)
Level 1
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