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Eternal Guard ArgwylonArgwylon Spear Infantry

Eternal Guard

Beneath the fortress of boughs, Athel Loren is defended with blood.

Through the long Winter months, the forest of Athel Loren is at its lowest ebb, made dormant and vulnerable by the cycle of the seasons. The Treemen slumber, and even the normally vigorous Dryads are sluggish and slow. During this time, guardianship of the most sacred of places falls to the Eternal Guard, sons and daughters of Athel Loren's noble houses. Each Eternal Guard is a formidable foe in her own right, trained to a pinnacle of skill that other races cannot easily match. When assembled in numbers, they form a phalanx, their spears thrusting and cutting with a graceful yet disciplined efficiency. The Eternal Guard themselves refer to such a place as a "fortress of boughs". They face the enemy with feet planted firmly upon their chosen ground, shields braced against attacks and the line of spears rippling as their leaf-shaped blades dart forward to kill.

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Forest Stalker
    The Elves of Athel Loren move faster and aim more precisely within the forest.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Eternal Guard

Unit Name

Eternal Guard

Main Unit Key

wh_dlc05_wef_inf_eternal_guard_0

Land Unit Key

wh_dlc05_wef_inf_eternal_guard_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

475

Recruitment Cost

475

Upkeep Cost

125

Melee Attack

26

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_dlc05_wef_asrai_spear

├ Melee Damage Base

4

├ Melee Damage Ap

20

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

36

├ Base Defence

36

├ Shield

none

└ Shield Defence

0

Armour

40

├ Armour

wh_dlc05_wef_light

├ Armour Defence

40

└ Shield Armour

0

Health

62

├ Man Entity

wh_dlc05_wef_inf_eternal_guard_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

80
Requires Buildings
Eternal Guard Lv. 0 Selathoi Gallery
Selathoi Gallery
(wh_dlc05_wef_melee_1)
Level 0
Tricksters Gallery
Tricksters Gallery
(wh_dlc05_wef_melee_2)
Level 1
Forest Lookout
Forest Lookout
(wh_dlc05_wef_melee_3)
Level 2
Garrison Buildings
Eternal Guard x 2 Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Eternal Guard x 1 Copse
Copse
(wh_dlc05_wef_settlement_minor_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_minor_1_coast)
Level 1
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