![Galleon - Lord](https://www.honga.net/totalwar/warhammer/gen_images/unit_icon/warhammer/wh_dlc05_brt_mini_bordeleaux/wh_main_brt_shp_galleon_general.png)
![Bordeleaux (The Season of Revelation)](https://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_main_brt_bordeleaux/mon_24.png)
Galleon - Lord
placeholderThe bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end.
Even for a Black Orc, Grimgor's thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. No one knows for sure what would happen if three days without a battle ever occurred, but even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork (or Mork). In a hulking Black Orc with unmatched fighting skills and ferocity it has marked out Grimgor for greatness; the prophet and harbinger of Gork (or Mork).
(Lord)
Bretonnian Lords are powerful nobles whose deeds are recounted throughout the land, even by mighty earls, barons and the dukes themselves. Proud and powerful warriors all, Bretonnian Lords are excellent warrior-generals. Most of the Lords of Bretonnia were dukes of noble stock, such as Duke Behemond "Beastslayer" of Bastonne, and Theodoric of Brionne. They claim shared ancestry with the first Bretonnian King, Gilles le Breton, and many purport that their founders fought alongside him in his many battles. Lords are important and powerful figures both in the military and political world of Bretonnia, often trading sword and shield for cup and words in the halls of power; to play the game and advance their cause.
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Unit Name Galleon - Lord |
Main Unit Key wh_main_brt_shp_galleon_general |
Land Unit Key wh_main_brt_cha_lord_0 |
Naval Unit Key wh_main_brt_shp_galleon |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 1 |
Caste Generic |
Category Heavy Ship |
Class Melee Ship |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Ship Health |
└ Ship wh_main_ship_heavy_dummy |
Ship Speed |
Melee Attack 54 |
Weapon Strength (Weapon Damage) 430 |
├ Melee Weapon wh_main_brt_sword_hero_lord |
├ Melee Damage Base 290 |
├ Melee Damage Ap 140 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
Melee Defence 48 |
├ Base Defence 48 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
Armour 125 |
├ Armour wh_main_brt_plate_full |
├ Armour Defence 90 |
└ Shield Armour 35 |
Health 3698 |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Speed 35 |
├ Man Health 8 |
└ Bonus Hit Points 3690 |
Leadership (Base Morale) 75 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |