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HomeHome / Total War: WARHAMMER / Brayherd of the One-Eye (An Eye For An Eye) / Units / Bestigor Herd
Bestigor Herd Brayherd of the One-Eye (An Eye For An Eye)Brayherd of the One-Eye (An Eye For An Eye) Melee Infantry

Bestigor Herd

The strongest, meanest Beastmen, Bestigors seek out elite foes to slaughter and dominate.

The strongest and meanest of the Beastmen footsoldiers are known as Bestigors. Their size and ferocity means they carve a privileged position within the warherd, enforcing their superiority over the Gors and Ungors with random acts of excessive violence. In battle, Bestigors form a solid, armoured mass of muscle and iron that charges forward with a terrifying momentum. They seek out the elite of the enemy army - who inherently challenge their dominant status - then wield their huge axes like executioner's blades, hewing the foe limb from limb and trampling their broken bodies into the mud beneath their unshod hooves.

Bestigor Herd

Unit Name

Bestigor Herd

Main Unit Key

wh_dlc03_bst_inf_bestigor_herd_0

Land Unit Key

wh_dlc03_bst_inf_bestigor_herd_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Great Axe Infantry

Naval Unit Group

Great Axe Infantry

Soldiers

80

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

35

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh_dlc03_bst_bestigor_great_axe

├ Melee Damage Base

12

├ Melee Damage Ap

30

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

32

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh_dlc03_bst_heavy

├ Armour Defence

100

└ Shield Armour

0

Health

101

├ Man Entity

wh_dlc03_bst_inf_bestigor_blood_dismembers

├ Man Speed

37

├ Man Health

8

└ Bonus Hit Points

93

Leadership (Base Morale)

65

Abilities

  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Bestigor Herd Lv. 0 Pelt Totem
Pelt Totem
(wh_dlc03_horde_beastmen_gors_4)
Level 3