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HomeHome / Total War: WARHAMMER / Warherd of the One-Eye (An Eye For An Eye) / Units / Khazrak the One-Eye (Razorgor Chariot)
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Khazrak the One-Eye (Razorgor Chariot) Warherd of the One-Eye (An Eye For An Eye)Warherd of the One-Eye (An Eye For An Eye) Command

Khazrak the One-Eye (Razorgor Chariot)

More than a savage and destructive beast, Khazrak has a keen mind for strategy combined with animal cunning and guile.

Possessing a ruthless cunning far above that of his bestial kin, Khazrak the One-Eye is the most dangerous and powerful Beastlord in the Drakwald. He has plagued the region for years, descending without warning and then slipping away into the shadows once more. Khazrak has a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans. He is unlike most Beastmen, his patient and cunning mind at odds with the normal headstrong nature of his kind. Khazrak's warband roams the Drakwald terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution. No one is spared in Khazrak's attacks, his superbly trained Warhounds chasing down the few who manage to escape.

Khazrak the One-Eye (Razorgor Chariot)

Unit Name

Khazrak the One-Eye (Razorgor Chariot)

Main Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_1

Land Unit Key

wh_dlc03_bst_cha_khazrak_one_eye_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Chariot

Naval Unit Group

Chariot

Soldiers

2

Caste

Lord

Category

War Machine

Class

Command

Custom Battle Cost

1450

Recruitment Cost

1400

Upkeep Cost

275

Engine Missile Damage

0

├ Engine

wh_dlc03_bst_razorgor_chariot

├ Missile Weapon

├ Projectile

├ Missile Damage

├ Missile Ap Damage

└ Base Reload Time

Accuracy

10

Range

Reload

0

Shots Per Minute

Ammunition

0

Melee Attack

32

Weapon Strength (Weapon Damage)

350

├ Melee Weapon

wh_dlc03_bst_chariot_general_hero

├ Melee Damage Base

110

├ Melee Damage Ap

240

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

26

Charge Bonus

105

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh_dlc03_bst_heavy

├ Armour Defence

100

└ Shield Armour

0

Health

4988

├ Man Entity

wh_dlc03_bst_cha_gor_hero_khazrak_blood

├ Man Speed

42

├ Man Health

8

├ Bonus Hit Points

4972

├ Mount

wh_dlc03_bst_mnt_razorgor_chariot

├ Mount Entity

wh_dlc03_vehicle_bst_chariot_razorgor_blood

├ Mount Speed

69

└ Mount Health

8

Leadership (Base Morale)

75

Abilities

  • Apocalyptic Vision
    In fitful dreams, he sees the end. The world collapsing in on itself, leaving nothing but ashes and aberration.
  • Call of Violence
    "We feel it. We all feel it. The pull to war. The tug of battle. The NEED to kill."
  • Primal Fury
    Goaded by Chieftains and enraged by intruders on their blood-grounds, Beastmen become consumed by a savage furore!
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • No Forest Penalty
    Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
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