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Razorgor Herd Beastmen (An Eye For An Eye)Beastmen (An Eye For An Eye) Special

Razorgor Herd

Hideously mutated and filled with hungry rage, Razorgors tear men apart in their search for food.

Razorgors are massive cousins of the Tuskgors, mountains of mutated muscle and hair that are deadly in the extreme. As with all Children of Chaos, Razorgors are disfigured by hideous mutations, but they generally have the aspect of a nightmarish, gigantic boar covered in spines, tusks and coarse hair. Though Razorgors are voracious omnivores, they prefer a diet of fresh meat, and Beastmen are their natural prey. Still, such is their appetite and fearsome metabolism that they are able to gobble down a knight in full plate mail and his barded horse in a matter of seconds. It is a widely-held belief by the tribes of the woods that Razorgor have two natural states: a digestive torpor that sets in after they have gorged themselves, and blind, unthinking rage, which is by far the more common of the two. Once every decade or so a particularly powerful Beastlord will manage to harness several Razorgors at once. These are either herded into a loose pack and sent headlong into the enemy ranks, or used individually to pull chariots manned by the largest Bestigors. Regardless of who rides them, Razorgor chariots cannot truly be steered or directed - in fact all too often the crew can do little more than hold on tight as the chariot careens toward the foe. Razorgors have beady eyes and poor vision, but when they catch sight of the enemy they are nigh-on uncontrollable. A charging Razorgor can flatten a tree or smash through a chapel wall when roused, so the mess that one of these snorting monstrosities at full charge can make of even the stoutest shieldwall is truly sickening.

Razorgor Herd

Unit Name

Razorgor Herd

Main Unit Key

wh_dlc03_bst_inf_razorgor_herd_0

Land Unit Key

wh_dlc03_bst_inf_razorgor_herd_0

Naval Unit Key

wh_main_shp_transport

Soldiers

24

Category

Melee Infantry

Class

Special

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

162

Melee Attack

24

Weapon Strength (Weapon Damage)

52

├ Melee Weapon

wh_dlc03_bst_razorgor_tusk

├ Melee Damage Base

16

├ Melee Damage Ap

36

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

46

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

50

├ Armour

wh_main_tough_skin

├ Armour Defence

50

└ Shield Armour

0

Health

186

├ Man Entity

wh_dlc03_bst_mon_razorgor

├ Man Speed

70

├ Man Health

8

└ Bonus Hit Points

178

Leadership (Base Morale)

50

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their [[img:icon_morale]][[/img]]leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Razorgor Herd Lv. 0 Makeshift Sty
Makeshift Sty
(wh_dlc03_horde_beastmen_razorgors_1)
Level 0
Scavenged Lumber Pile
Scavenged Lumber Pile
(wh_dlc03_horde_beastmen_razorgors_2)
Level 1