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Vargheists Mercenaries Melee Infantry

Vargheists

A Vampire reduced and twisted to savagery, Vargheists swoop in from above and rip battle lines to pieces.

Vargheists are the darkness in a Vampire's soul made manifest. They are towering winged humanoids, each several times the size of a man. Though the Vargheists once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravenous predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang.

Vargheists

Unit Name

Vargheists

Main Unit Key

wh_main_vmp_mon_vargheists

Land Unit Key

wh_main_vmp_mon_vargheists

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monstrous Infantry

Naval Unit Group

Flying Monstrous Infantry

Soldiers

12

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Melee Attack

32

Weapon Strength (Weapon Damage)

100

├ Melee Weapon

wh_main_vmp_claws_vargheist

├ Melee Damage Base

75

├ Melee Damage Ap

25

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

wh_main_vmp_vargheist

├ Armour Defence

10

└ Shield Armour

0

Health

470

├ Man Entity

wh_main_flying_vargheists_blood

├ Man Speed

58

├ Man Health

8

└ Bonus Hit Points

462

Leadership (Base Morale)

62

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Frenzy
    Units with leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
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