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Zombies Mercenaries Melee Infantry

Zombies

Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.

Zombies are shambling horrors that stagger towards the enemy battle lines in a noisome horde. Grotesquely reanimated corpses, they are compelled by the Dark Magic of a Vampire or Necromancer, and driven by the will of their master to commit acts of extreme violence. To call the way a Zombie attacks "fighting", is perhaps to give the foul creature credit beyond its due. These sickening half-things have no skill to speak of, but are instead driven only by the insatiable urge to rend, kill and consume the living. Any warrior unfortunate enough to be pulled down by a Zombie horde will find himself torn slowly apart by a mass of desperate clawing fingers, his flesh gouged from his body in grisly, glistening chunks. The fortunate die quickly, but those unlucky souls who are trampled beneath the horde spend their death throes in miserable agony as their innards become a crimson feast.

Zombies

Unit Name

Zombies

Main Unit Key

wh_main_vmp_inf_zombie

Land Unit Key

wh_main_vmp_inf_zombie

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Sword Infantry

Naval Unit Group

Sword Infantry

Soldiers

160

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

50

Melee Attack

5

Weapon Strength (Weapon Damage)

18

├ Melee Weapon

wh_main_vmp_sword_zombie

├ Melee Damage Base

16

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh_main_cloth

├ Armour Defence

15

└ Shield Armour

0

Health

54

├ Man Entity

wh_main_infantry_zombie_blood_dismembers

├ Man Speed

23

├ Man Health

8

└ Bonus Hit Points

46

Leadership (Base Morale)

30

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Undead
    The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.

Strengths & Weaknesses

  • Expendable
    This unit is comparably cheap to recruit, maintain and replenish.

The Season of Revelation Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_main_vmp_province_pool

2 0.5 3 3
2 wh_main_vmp_province_pool


2 0.5 3 3
3 wh_main_vmp_province_pool
2 0.5 3 3
4 wh_main_vmp_province_pool
2 0.5 3 3
5 wh_main_vmp_province_pool
2 0.5 3 3
6 wh_main_vmp_province_pool


2 0.5 3 3
7 wh_main_vmp_province_pool

2 0.5 3 3
8 wh_main_vmp_province_pool


2 0.5 3 3
9 wh_main_vmp_province_pool



2 0.5 3 3
10 wh_main_vmp_province_pool
2 0.5 3 3
11 wh_main_vmp_province_pool
2 0.5 3 3
12 wh_main_vmp_province_pool

2 0.5 3 3
13 wh_main_vmp_province_pool


2 0.5 3 3
14 wh_main_vmp_province_pool


2 0.5 3 3
15 wh_main_vmp_province_pool


2 0.5 3 3
16 wh_main_vmp_province_pool

2 0.5 3 3
17 wh_main_vmp_province_pool
2 0.5 3 3
18 wh_main_vmp_province_pool


2 0.5 3 3
19 wh_main_vmp_province_pool



2 0.5 3 3
20 wh_main_vmp_province_pool
2 0.5 3 3
21 wh_main_vmp_province_pool


2 0.5 3 3
22 wh_main_vmp_province_pool


2 0.5 3 3
23 wh_main_vmp_province_pool

2 0.5 3 3
24 wh_main_vmp_province_pool
2 0.5 3 3
25 wh_main_vmp_province_pool

2 0.5 3 3
26 wh_main_vmp_province_pool

2 0.5 3 3

Warhammer Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
27 wh_main_vmp_province_pool
2 0.5 3 3
28 wh_main_vmp_province_pool Averland

2 0.5 3 3
29 wh_main_vmp_province_pool Bastonne

2 0.5 3 3
30 wh_main_vmp_province_pool Black Mountains


2 0.5 3 3
31 wh_main_vmp_province_pool Blightwater



2 0.5 3 3
32 wh_main_vmp_province_pool Blood River Valley



2 0.5 3 3
33 wh_main_vmp_province_pool Bordeleaux

2 0.5 3 3
34 wh_main_vmp_province_pool Death Pass


2 0.5 3 3
35 wh_main_vmp_province_pool Desolation of Nagash


2 0.5 3 3
36 wh_main_vmp_province_pool Eastern Badlands



2 0.5 3 3
37 wh_main_vmp_province_pool E. Border Princes

2 0.5 3 3
38 wh_main_vmp_province_pool Eastern Oblast

2 0.5 3 3
39 wh_main_vmp_province_pool Eastern Sylvania


2 0.5 3 3
40 wh_main_vmp_province_pool Estalia


2 0.5 3 3
41 wh_main_vmp_province_pool Forest of Arden

2 0.5 3 3
42 wh_main_vmp_province_pool Gianthome Mountains


2 0.5 3 3
43 wh_main_vmp_province_pool Goromadny Mtns.

2 0.5 3 3
44 wh_main_vmp_province_pool Helspire Mountains


2 0.5 3 3
45 wh_main_vmp_province_pool Hochland

2 0.5 3 3
46 wh_main_vmp_province_pool Ice Tooth Mountains


2 0.5 3 3
47 wh_main_vmp_province_pool Lyonesse

2 0.5 3 3
48 wh_main_vmp_province_pool Middenland


2 0.5 3 3
49 wh_main_vmp_province_pool Mountains of Hel


2 0.5 3 3
50 wh_main_vmp_province_pool Mountains of Naglfari

2 0.5 3 3
51 wh_main_vmp_province_pool Nordland

2 0.5 3 3
52 wh_main_vmp_province_pool Northern Grey Mtns.


2 0.5 3 3
53 wh_main_vmp_province_pool Northern Oblast

2 0.5 3 3
54 wh_main_vmp_province_pool N. World's Edge Mtns.

2 0.5 3 3
55 wh_main_vmp_province_pool Ostermark

2 0.5 3 3
56 wh_main_vmp_province_pool Ostland


2 0.5 3 3
57 wh_main_vmp_province_pool Parravon

2 0.5 3 3
58 wh_main_vmp_province_pool Peak Pass

2 0.5 3 3
59 wh_main_vmp_province_pool Reikland



2 0.5 3 3
60 wh_main_vmp_province_pool Rib Peaks

2 0.5 3 3
61 wh_main_vmp_province_pool Southern Badlands



2 0.5 3 3
62 wh_main_vmp_province_pool Southern Grey Mtns.


2 0.5 3 3
63 wh_main_vmp_province_pool Southern Oblast


2 0.5 3 3
64 wh_main_vmp_province_pool Stirland

2 0.5 3 3
65 wh_main_vmp_province_pool Talabecland

2 0.5 3 3
66 wh_main_vmp_province_pool
2 0.5 3 3
67 wh_main_vmp_province_pool The Silver Road


2 0.5 3 3
68 wh_main_vmp_province_pool The Vaults


2 0.5 3 3
69 wh_main_vmp_province_pool The Wasteland

2 0.5 3 3
70 wh_main_vmp_province_pool Tilea

2 0.5 3 3
71 wh_main_vmp_province_pool
2 0.5 3 3
72 wh_main_vmp_province_pool Troll Country

2 0.5 3 3
73 wh_main_vmp_province_pool Trollheim Mountains


2 0.5 3 3
74 wh_main_vmp_province_pool Vanaheim Mountains


2 0.5 3 3
75 wh_main_vmp_province_pool Western Badlands



2 0.5 3 3
76 wh_main_vmp_province_pool W. Border Princes

2 0.5 3 3
77 wh_main_vmp_province_pool Western Sylvania


2 0.5 3 3
78 wh_main_vmp_province_pool Wissenland


2 0.5 3 3
79 wh_main_vmp_province_pool
2 0.5 3 3
80 wh_main_vmp_province_pool
2 0.5 3 3
81 wh_main_vmp_province_pool Zhufbar


2 0.5 3 3