Ekrund Miners (Miners - Blasting Charges)The Miners of Mount Bloodhorn fight in memory of their fallen Hold with unmatched passion and fury.
When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.
Unit NameEkrund Miners (Miners - Blasting Charges)
Main Unit Keywh_dlc06_dwf_inf_ekrund_miners_0
Land Unit Keywh_dlc06_dwf_inf_ekrund_miners_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupPickaxe Infantry
Naval Unit GroupPickaxe Infantry
Custom Battle Cost625
├ Missile Weaponwh_main_dwf_blasting_charges
├ Missile Damage1
├ Missile Ap Damage0
└ Base Reload Time9
Shots Per Minute9.5
├ Melee Weaponwh_main_dwf_miners_pickaxe
├ Melee Damage Base5
├ Melee Damage Ap17
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence27
└ Shield Defence0
├ Armour Defence80
└ Shield Armour0
├ Man Entitywh_main_dwf_inf_dwarfs_blood_dismembers
├ Man Speed28
├ Man Health8
└ Bonus Hit Points55
Leadership (Base Morale)78
Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Armoured units can block damage from any source apart from Armour-Piercing damage.
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Good Against Gates
This unit is quicker than most when it comes to smashing through gates with their melee weapons.