Corpse CartDevilish chariots imbued with dark and eldritch power, driving the Undead to greater, more macabre acts.
Corpse Carts act like magnets for Dark Magic, drawing their power from the land itself and re-animating the dead around them. Sometimes a Corpse Cart is hung with a great bell, the clapper of which is a fell lodestone of eldritch provenance. When necromantic magic is thick in the air, the bell tolls and ripples of Dark Magic emanate from the Corpse Cart. Under the influence of this ominous knell, the dead are drawn back together and cadavers stagger to their feet. Other Corpse Carts are lit by braziers that burn with infernal flames. The smoke from these 'balefires' contains particles of Warpstone that can drive enemy Wizards temporarily insane. Though most were hunted down and put to the torch, for more than a thousand years the remaining Corpse Carts have wandered along the back roads and dirt tracks of Sylvania, wearing death and misery like a shroud. On dark nights, they enter ramshackle villages, stirring the dead in their graves and filling the dreams of slumbering peasants with visions of rot and death. These strange constructs are valued highly by Vampires, for Undead creatures near a Corpse Cart will fight with frenetic vigour, bolstering the battle line of their armies.
Unit NameCorpse Cart
Main Unit Keywh_dlc04_vmp_veh_corpse_cart_0
Land Unit Keywh_dlc04_vmp_veh_corpse_cart_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMagic Chariot
Naval Unit GroupMagic Chariot
Custom Battle Cost500
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_main_emp_luminark
├ Melee Damage Base20
├ Melee Damage Ap6
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence22
└ Shield Defence0
├ Armour Defence45
└ Shield Armour0
├ Man Entitywh_main_infantry_standard
├ Man Speed31
├ Man Health8
├ Bonus Hit Points4440
├ Mount Entitywh_dlc04_vehicle_zombie_corpse_cart
├ Mount Speed23
└ Mount Health8
Leadership (Base Morale)55
- Vigour Mortis
The Corpse Cart hardens shattered spirits and emboldens tattered bodies to ever greater acts of violence.
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
flaming attacks will cause more damage to units with Regeneration.
- Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.