The Claw of Nagash (Mortis Engine)Unspeakable evil energy is exuded, both empowering the Undead legions and crippling those who stand against them.
Many Necromancers and liche-lords have risen to kingship over the Undead, becoming so saturated with evil power that their physical forms radiate magic. Some Vampires actively seek out the citadels of those lords who have gone before, hoping to take possession of their remains and to use them against the living. No mere casket or hearse could be fit to bear the remains of one of these masters of the night. Instead, they are enshrined within a Mortis Engine, a cage of fused bone, surrounded by trappings of grandeur and borne to war by a host of spirits bound to the infernal device. Some reliquaries also carry blasphemous tomes to battle, or scrolls of parchment rumoured to have been penned by Nagash himself. Oft-times the Winds of Magic become night uncontrollable when such a fell tome is near. Heavy with evil magics, painstakingly illuminated with such care that their creator's souls have passed into the leaves of human skin that form its pages, these books can be a boon to the twisted practitioners of Necromancy, but also the bane of reckless and unwary spellcasters.
Unit NameThe Claw of Nagash (Mortis Engine)
Main Unit Keywh_dlc04_vmp_veh_claw_of_nagash_0
Land Unit Keywh_dlc04_vmp_veh_claw_of_nagash_0
Naval Unit Keywh_main_shp_transport
Land Unit GroupMagic Chariot
Naval Unit GroupMagic Chariot
Custom Battle Cost1600
├ Missile Weapon
├ Missile Damage
├ Missile Ap Damage
└ Base Reload Time
Shots Per Minute
├ Melee Weaponwh_dlc04_vmp_mortis_engine
├ Melee Damage Base50
├ Melee Damage Ap70
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry15
├ Base Defence13
└ Shield Defence0
├ Armour Defence40
└ Shield Armour0
├ Man Entitywh_main_infantry_standard
├ Man Speed31
├ Man Health8
└ Bonus Hit Points6440
Leadership (Base Morale)60
- Blasphemous Tome
The unholy, never-to-be spoken words of this ancient grimoire cause the Winds of Magic to blow like a hurricane.
- The Chilling Aura
As if the enemy were caught in a blizzard or wading through treacle, the ice-cold aura slows any unit within range to a near-standstill.
- The Reliquary Binding
This depraved artefact, when held aloft, restores energy to those who swear fealty to its vileness.
- The Reliquary Corruption
Those who dare to stand against this profane monument will suffer from its corrupting influence, to their demise.
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects leaving naught but dust.
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
The unit is Undead (does not rout, immune to terror, becomes unstable when attrition when moving through territory not owned by the Undead.
Strengths & Weaknesses
- Magic Harvester
Increases the level of magic power reserves.
- Mass Regeneration
Regenerates nearby friendly units’ hit points.
- Causes Terror
This unit can fear themselves.
- Magical Aura
This unit is surrounded by one or more magical auras that either support nearby friends or harm its foes.
Faction Mercenaries Pool