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The Sunmaker (Helstorm Rocket Battery) Mercenaries Field Artillery

The Sunmaker (Helstorm Rocket Battery)

Its destructive power cannot be overstated, the world illuminated by a turbulent battery of missile fire.

The Helstorm Rocket Battery was inspired by a particularly impressive fireworks display. Early prototypes blew apart an entire floor of the Imperial Engineers School, but the soot-blackened Engineers persevered and succeeded in creating a deadly, if unpredictable, weapon. The shrieking rockets fired by this bizarre machine are wildly inaccurate weapons that have little chance of hitting anything other than (eventually) the ground. However, when these rockets do land on target, the results are devastating; entire regiments are blown apart by a series of earth-shaking explosions. After Elector Count Boris Todbringer was almost killed by an errant barrage, they were dubbed 'Helstorm' rockets after the colourful language used to reprimand the unfortunate crewmen.

The Sunmaker (Helstorm Rocket Battery)

Unit Name

The Sunmaker (Helstorm Rocket Battery)

Main Unit Key

wh_dlc04_emp_art_sunmaker_0

Land Unit Key

wh_dlc04_emp_art_sunmaker_0

Naval Unit Key

wh_main_shp_transport

Soldiers

44

Category

Siege Engine

Class

Field Artillery

Custom Battle Cost

1950

Recruitment Cost

1950

Upkeep Cost

405

Engine Missile Damage

100

├ Engine

wh_dlc04_emp_art_sunmaker_0

├ Missile Weapon

wh_dlc04_emp_sunmaker_rocket

├ Projectile

wh_dlc04_emp_sunmaker_rocket

├ Missile Damage

70

├ Missile Ap Damage

30

└ Base Reload Time

220

Accuracy

33

Range

480

Reload

80

Shots Per Minute

1

Ammunition

72

Melee Attack

17

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

46

├ Man Entity

wh_main_infantry_standard_blood_dismembers

├ Man Speed

31

├ Man Health

8

└ Bonus Hit Points

38

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Cannot Run
    This unit cannot run and will only move at walking pace.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Maximum Number 1
Faction Availability
Warhammer Campaign

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 wh_dlc04_emp_units_of_renown_pool 1 100 1 1