Total War: WARHAMMER
Although they are versatile units protected by shields, melee cavalry are weak against more specialised units.
|No.||Unit||Sol.||Costom Cost||Recru. Cost||Unkeep Cost||Ship HP.||Ship Spd.||Msl. Dmg.||Rng.||Sht. /min||Amo.||Mle. Atk.||Mle. Dmg.||Chg.||Mle. Def.||Arm.||HP.||Mor.|
Cavalry / Melee Cavalry / (wh_dlc04_vmp_cav_chillgheists_0)
The Chillgheists (Hexwraiths)
A semi-spectral force that severs mortal souls from their corporeal hosts.
Cavalry / Melee Cavalry / (wh_main_vmp_cav_black_knights_0)
Atop their skeletal steeds, Black Knights destroy enemy battle lines with powerful cavalry charges.
Cavalry / Melee Cavalry / (wh_main_vmp_cav_hexwraiths)
Hexwraiths charge, spectral, through mountains in search of their prey - a battle line is a trifling thing for their devastating attack.
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_durkits_squigs_0)
Durkit's Squigs (Night Goblin Squig Hoppers)
Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer.
Cavalry / Melee Cavalry / (wh_dlc06_grn_cav_moon_howlers_0)
Moon-howlers (Goblin Wolf Riders)
With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war.