Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.Mortars are short, heavy weapons, designed to lob a hollow, explosive shell high into the air so that it drops onto its target. While a solid cannon ball may plough through several victims, a Mortar shell explodes with tremendous force, scattering razor sharp shrapnel over a wide area and scything through whole ranks of enemy warriors. Firing a Mortar is always a tense moment, for the quality of fuses is highly variable and it is not unknown for one to burn through before the crew have finished loading the shell. As a result, Mortar crews tend to be superstitious and carry a large number of good luck charms about their person.
Unit Name Mortar |
Main Unit Key wh_main_emp_art_mortar |
Land Unit Key wh_main_emp_art_mortar |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Siege Artillery |
Naval Unit Group Siege Artillery |
Soldiers 44 |
Caste War Machine |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 188 |
130 |
├ Engine wh_main_emp_art_mortar |
├ Missile Weapon wh_main_emp_mortar |
├ Projectile wh_emp_mortar_shell |
├ Missile Damage 100 |
├ Missile Ap Damage 30 |
└ Base Reload Time 20 |
Accuracy 10 |
Range 380 |
Reload 10 |
Shots Per Minute 3.3 |
Ammunition 22 |
Melee Attack 10 |
24 |
├ Melee Weapon wh_main_emp_sword_short |
├ Melee Damage Base 22 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
6 |
├ Base Defence 6 |
├ Shield none |
└ Shield Defence 0 |
20 |
├ Armour wh_main_emp_leather |
├ Armour Defence 20 |
└ Shield Armour 0 |
46 |
├ Man Entity wh_main_infantry_standard_blood_dismembers |
├ Man Speed 31 |
├ Man Health 8 |
└ Bonus Hit Points 38 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings | |
---|---|
Lv. 0 |
Gunsmith
(wh_main_emp_forges_1) Level 0
Foundry
(wh_main_emp_forges_2) Level 1
Engineer's Workshop
(wh_main_emp_forges_3) Level 2 |
Faction Availability | |
---|---|
Warhammer |