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HomeHome / Total War: WARHAMMER / Hochland / Units / Greatswords
Greatswords HochlandHochland Melee Infantry

Greatswords

Wielding double-handed swords and wearing heavy plate, Greatswords are a potent elite unit with an impressive melee strength.

Regiments of Greatswords garrison the castles of the Elector Counts and form their lord's honour guard on state occasions. These grim men are equipped with huge two-handed swords called zweihanders that can cleave an armoured Knight in twain with one blow. Greatswords are also adorned with superb suits of Dwarf-forged plate armour, for these elite troops are expected to fight in the thick of the bloodiest and most dangerous combats of a battle. Upon a soldier's induction into the esteemed ranks of the Greatswords, he is required to swear an oath never to take a backwards step in the face of the enemy. Every regiment of Greatswords has its own particular punishment for those who fail in their duty. However, such instances are extremely rare, and the history of the Empire is replete with heroic tales of regiments of Greatswords that have died to a man to protect the life of their liege lord, even after the rest of their army had been butchered.

Greatswords

Unit Name

Greatswords

Main Unit Key

wh_main_emp_inf_greatswords

Land Unit Key

wh_main_emp_inf_greatswords

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Greatsword Infantry

Naval Unit Group

Greatsword Infantry

Soldiers

120

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

950

Recruitment Cost

950

Upkeep Cost

237

Melee Attack

30

Weapon Strength (Weapon Damage)

32

├ Melee Weapon

wh_main_emp_sword_great

├ Melee Damage Base

9

├ Melee Damage Ap

23

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

8

Charge Bonus

18

Melee Defence

30

├ Base Defence

30

├ Shield

none

└ Shield Defence

0

Armour

95

├ Armour

wh_main_emp_full_plate

├ Armour Defence

95

└ Shield Armour

0

Health

62

├ Man Entity

wh_main_infantry_slow_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

54

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Requires Buildings
Greatswords Lv. 0 Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2
Garrison Buildings
Greatswords x 1 City
City
(wh_main_emp_settlement_major_4)
Level 4
Coastal City
Coastal City
(wh_main_emp_settlement_major_4_coast)
Level 4
Occupied Drakenhof (City)
Occupied Drakenhof (City)
(wh_main_special_settlement_castle_drakenhof_4_emp)
Level 4
Occupied Couronne (City)
Occupied Couronne (City)
(wh_main_special_settlement_couronne_4_emp)
Level 4
Occupied Kislev (City)
Occupied Kislev (City)
(wh_main_special_settlement_kislev_4_emp)
Level 4
Occupied Miragliano (City)
Occupied Miragliano (City)
(wh_main_special_settlement_miragliano_4_emp)
Level 4
Greatswords x 3 City-State
City-State
(wh_main_emp_settlement_major_5)
Level 5
Coastal City-State
Coastal City-State
(wh_main_emp_settlement_major_5_coast)
Level 5
Occupied Drakenhof (City-State)
Occupied Drakenhof (City-State)
(wh_main_special_settlement_castle_drakenhof_5_emp)
Level 5
Occupied Couronne (City-State)
Occupied Couronne (City-State)
(wh_main_special_settlement_couronne_5_emp)
Level 5
Occupied Kislev (City-State)
Occupied Kislev (City-State)
(wh_main_special_settlement_kislev_5_emp)
Level 5
Occupied Miragliano (City-State)
Occupied Miragliano (City-State)
(wh_main_special_settlement_miragliano_5_emp)
Level 5
Greatswords x 2 Reinforced Walls
Reinforced Walls
(wh_main_emp_walls_3)
Level 2
Middenheim Great Temple of Ulric
Middenheim Great Temple of Ulric
(wh_main_special_great_temple_of_ulric)
Level 0
Altdorf (Hamlet)
Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_emp)
Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
Altdorf (City)
Altdorf (City)
(wh_main_special_settlement_altdorf_4_emp)
Level 4
Greatswords x 6 Altdorf (City-State)
Altdorf (City-State)
(wh_main_special_settlement_altdorf_5_emp)
Level 5