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Witch Hunter

With pistol in hand and a furious desire to root out heresy, the Witch Hunter is a formidable fighter.

Judge, jury and executioner combined, a Witch Hunter will use any means necessary to burn out heresy from the heart of the Empire. Not a twinge of doubt softens the knife-sharp edges of a Witch Hunter's soul; his bleak existence allows no room for foibles such as compassion or mercy. Indeed, they are often feared even by the innocent, as it is said that a Witch Hunter would sooner raze an entire village to the ground then see a single worshipper of Chaos go free. And yet, for all the heartlessness and cruelty of this dark brotherhood, the Empire needs men of this calibre - men who will put aside their own humanity in order to punish and destroy those who embrace dark sorcery or the temptation of Chaos. Such is a Witch Hunter's duty, and it is a burden lesser men would find impossible to bear.

Witch Hunter

Unit Name

Witch Hunter

Main Unit Key

wh_main_emp_cha_witch_hunter

Land Unit Key

wh_main_emp_cha_witch_hunter

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Specialist

Naval Unit Group

Missile Specialist

Soldiers

1

Caste

Hero

Category

Missile Infantry

Class

Command

Custom Battle Cost

600

Recruitment Cost

1000

Upkeep Cost

250

Missile Damage

130

├ Missile Weapon

wh_main_emp_witchhunter_pistol

├ Projectile

wh_emp_witchhunter_pistol

├ Missile Damage

26

├ Missile Ap Damage

104

└ Base Reload Time

4

Accuracy

10

Range

90

Reload

10

Shots Per Minute

16.7

Ammunition

60

Melee Attack

36

Weapon Strength (Weapon Damage)

310

├ Melee Weapon

wh_main_emp_sword_witchhunter

├ Melee Damage Base

230

├ Melee Damage Ap

80

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

34

├ Base Defence

34

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

wh_main_emp_light

├ Armour Defence

30

└ Shield Armour

0

Health

3358

├ Man Entity

wh_main_infantry_standard_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

3350

Leadership (Base Morale)

65

Abilities

  • Accusation
    The Witch Hunter levels his finger across the battlefield and accuses one of the enemy of arch-heresy!
  • Slippery
    Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…

Attributes

  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Duellist
    This unit is best used to attack individual targets such as Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.