![Pistoliers](https://www.honga.net/totalwar/warhammer/gen_images/unit_icon/warhammer/wh_main_emp_empire_qb4/wh_main_emp_cav_pistoliers_1.png)
![Empire](https://www.honga.net/totalwar/warhammer/images/warhammer/flags/wh_main_emp_empire/mon_24.png)
Pistoliers
The Pistoliers are standard ranged cavalry, their pistols packing an effective punch whilst maintaining mobility.Pistoliers are young nobles who are not yet old or experienced enough to test their spurs in battle or join one of the Knightly Orders. However, the clarion Call-to-Arms pounds strongly in the veins of these youths, and many cannot wait to march to war and prove themselves on the glorious field of combat. Some spirited young nobles may gather their friends and form regiments of Pistoliers of their own, but most join the ranks of the Pistolkorps, a military organisation funded by the Emperor, the Engineers' School and sponsored by several Knightly Orders. Here, the nobles learn about horsemanship and war from the Outrider - grizzled veterans paid by the Knights to train their sons. Most of the young men who survive their time in the Pistolkorps go on to join a Knightly Order and put the skills and scars they have earned to good use as a fully armoured Knight.
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Unit Name Pistoliers |
Main Unit Key wh_main_emp_cav_pistoliers_1 |
Land Unit Key wh_main_emp_cav_pistoliers_1 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group ![]() |
Naval Unit Group ![]() |
Soldiers 60 |
Caste Missile Cavalry |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Missile Damage 13 |
├ Missile Weapon wh_main_emp_pistol |
├ Projectile wh_emp_pistol_bullet |
├ Missile Damage 12 |
├ Missile Ap Damage 1 |
└ Base Reload Time 9 |
Accuracy 10 |
Range 60 |
Reload 10 |
Shots Per Minute 7.4 |
Ammunition 24 |
Melee Attack 12 |
Weapon Strength (Weapon Damage) 24 |
├ Melee Weapon wh_main_emp_sword_cav |
├ Melee Damage Base 22 |
├ Melee Damage Ap 2 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 8 |
Melee Defence 10 |
├ Base Defence 10 |
├ Shield none |
└ Shield Defence 0 |
Armour 30 |
├ Armour wh_main_emp_light |
├ Armour Defence 30 |
└ Shield Armour 0 |
Health 57 |
├ Man Entity wh_main_cavalry_rider_standard_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 41 |
├ Mount wh_main_emp_mnt_warhorse_fast |
├ Mount Entity wh_main_emp_cavalry_fast_blood |
├ Mount Speed 92 |
└ Mount Health 8 |
Leadership (Base Morale) 50 |
Abilities
No Ability
Attributes
- {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings | |
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Stables
(wh_main_emp_stables_1) Level 0 ![]()
Livery
(wh_main_emp_stables_2) Level 1 ![]()
Menagerie
(wh_main_emp_stables_3) Level 2 |
Faction Availability | |
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Warhammer |