Bright Wizard (Imperial Pegasus)
The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.The Lore of Fire, or Pyromancy, is borne upon the searing Wind of Aqshy - the study of the Bright Order. The Key of Secrets is their symbol, representing the unlocking of knowledge. Fire Wizards are easily recognised for their red robes and wild orange hair and beards. They are ruddy of skin and are frequently adorned with tattoos that writhe with the weaving of their spells. They are of a fiery temperament, their anger capable of changing from a guttering flame to a raging inferno in a split second. The Bright College is a marvel of architecture. Blazing towers rise like pillars of fire into Altdorf's sky. At the heart of the college, a gigantic beacon burns both day and night, and once cast an eerie scarlet glow over neighbouring districts. The college now stands alone, however, surrounded by a blackened wasteland where, according to hearsay, a warren of streets once stood.
Unit Name Bright Wizard (Imperial Pegasus) |
Main Unit Key wh_main_emp_cha_wizard_fire_2 |
Land Unit Key wh_main_emp_cha_wizard_fire_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category Cavalry |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 1350 |
Upkeep Cost 337 |
Melee Attack 25 |
300 |
├ Melee Weapon wh_main_emp_sword_caster |
├ Melee Damage Base 210 |
├ Melee Damage Ap 90 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh_main_emp_leather_barded |
├ Armour Defence 50 |
└ Shield Armour 0 |
3836 |
├ Man Entity wh_main_infantry_standard_wizard_rider_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 3820 |
├ Mount wh_main_emp_mnt_pegasus |
├ Mount Entity wh_main_flying_pegasus_hero_blood |
├ Mount Speed 55 |
└ Mount Health 8 |
Leadership (Base Morale) 55 |
Abilities
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
Faction Availability | |
---|---|
Warhammer |