Warriors of Dragonfire Pass (Dwarf Warriors)
All are made or unmade in the crucible of Dragonfire Pass. So it is with these resolute, peerless Dwarf Warriors.Dwarfs make formidable fighters - they are strong and extremely resilient, broad of shoulder and wide of girth. Although by no means quick, they are physically robust and can maintain a steady plodding pace, marching for days on end despite being loaded down by burdens and heavy mail. When they charge into battle, the momentum generated by their wide, armour-clad bodies is remarkable, hitting the foe with a resounding impact. They have broken many enemy battle lines this way, splintering Elven phalanxes, carving through Orc formations and hacking apart the great masses of Skaven that make up their verminous armies. Protected by their heavy mail, their skilful use of overlapping shield walls and, finally, by their own tough and obstinate nature, Dwarf individuals, units and armies as a whole seem able to absorb punishing blows that would cause other races to break and flee. With Dwarfs, such suffering only serves to make them angrier - and with beards bristling and hands clenched around axe hafts and mighty warhammers, the Dwarfs regroup to charge anew. Their feeble-limbed foes, too worn out and tired at the end to even lift their weapons, are slaughtered, save for those fast enough to flee the iron-shod and implacable advance of the Dwarves.
Unit Name Warriors of Dragonfire Pass (Dwarf Warriors) |
Main Unit Key wh_dlc06_dwf_inf_warriors_dragonfire_pass_0 |
Land Unit Key wh_dlc06_dwf_inf_warriors_dragonfire_pass_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Axe Infantry |
Naval Unit Group Axe Infantry |
Soldiers 100 |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 700 |
Recruitment Cost 700 |
Upkeep Cost 175 |
Melee Attack 31 |
28 |
├ Melee Weapon wh_dlc06_dwf_axe_dragonfire |
├ Melee Damage Base 23 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 6 |
Charge Bonus 9 |
50 |
├ Base Defence 50 |
├ Shield wh_missile_block_35_wood |
└ Shield Defence 0 |
120 |
├ Armour wh_main_dwarf_heavy_dwarf_warrior |
├ Armour Defence 85 |
└ Shield Armour 35 |
65 |
├ Man Entity wh_main_dwf_inf_dwarfs_blood_dismembers |
├ Man Speed 28 |
├ Man Health 8 |
└ Bonus Hit Points 57 |
Leadership (Base Morale) 81 |
Abilities
No Ability
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Charge Defence Against Large Foes
When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Warhammer |