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HomeHome / Total War: WARHAMMER / Chaos Gathering / Units / Chaos Warriors (Halberds)
Chaos Warriors (Halberds) Chaos GatheringChaos Gathering Spear Infantry

Chaos Warriors (Halberds)

Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.

Chaos Warriors are fighters of unmatched prowess. Their strength is infernal and their bodies are as tough as the Iron Mountains. Imbued with the power of Chaos and encased in suits of hell-forged armour, a Chaos Warrior is equal to several battle-hardened mortal men. They are no longer truly human, but living weapons, honed perfectly for the bloody tasks before them. A Chaos Warrior has no need of food, drink or sleep, for he is nourished by the carnage that he wreaks. He has nothing but contempt for the weak or the cowardly and goes about the business of murder with a vengeance, for there is always a part of the man who was that rages against that which he has become. A Chaos Warrior's only solace is in slaughter - the fulfilment of his new existence as an instrument of his blasphemous God's will, and at battle's end, his armour is spattered with the lifeblood of the slain.

Chaos Warriors (Halberds)

Unit Name

Chaos Warriors (Halberds)

Main Unit Key

wh_main_chs_inf_chaos_warriors_1

Land Unit Key

wh_main_chs_inf_chaos_warriors_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

100

Caste

Melee Infantry

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

850

Recruitment Cost

900

Upkeep Cost

225

Melee Attack

30

Weapon Strength (Weapon Damage)

34

├ Melee Weapon

wh_main_chs_halberd

├ Melee Damage Base

10

├ Melee Damage Ap

24

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

16

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

36

├ Base Defence

36

├ Shield

none

└ Shield Defence

0

Armour

100

├ Armour

wh_main_chs_chaos_armour

├ Armour Defence

100

└ Shield Armour

0

Health

75

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Speed

28

├ Man Health

8

└ Bonus Hit Points

67

Leadership (Base Morale)

70

Abilities

No Ability

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Requires Buildings
Chaos Warriors (Halberds) Lv. 0 Ruinous Altar
Ruinous Altar
(wh_main_horde_chaos_warriors_2)
Level 1
Chaos Warshrine
Chaos Warshrine
(wh_main_horde_chaos_warriors_3)
Level 2