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Chaos Lord (Chaos Dragon) ChaosChaos Command

Chaos Lord (Chaos Dragon)

Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.

Of all the mortal warriors across the civilisations of the world, Chaos Lords are the most feared, for they are truly like gods amongst men. Clad in baroque armour and rich furs, they tower above even other champions of Chaos, who are but feeble children by comparison. A Chaos Lord's indomitable will is forged in the fires of war, his skills are tempered and honed in the crucible of battle, and his blade is eternally quenched in blood. A Chaos Lord is not only an exceptional fighter but also a merciless conqueror. A great leader and strategist, his sheer force of will binds legions of men and monsters alike to his service. Each Chaos Lord's name is spoken in hushed whispers across the lands of Men, his violent deeds written in the blood of his enemies. His is the voice that condemns whole tribes and nations to death. His gaze terrorises his followers into submission and grovelling obedience. An aura of power surrounds each Chaos Lord, drawing ever more devotees to his banner as his legend grows. When a Lord of Chaos marches to war, the world shakes, for in their hearts, all fear that one day a Lord will come who will grind the armies of the world under his heel, and bring about an age of darkness that will never end.

Chaos Lord (Chaos Dragon)

Unit Name

Chaos Lord (Chaos Dragon)

Main Unit Key

wh_dlc01_chs_cha_chaos_lord_2

Land Unit Key

wh_dlc01_chs_cha_chaos_lord_2

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying Monster

Naval Unit Group

Flying Monster

Soldiers

1

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

1550

Recruitment Cost

1600

Upkeep Cost

400

Melee Attack

54

Weapon Strength (Weapon Damage)

450

├ Melee Weapon

wh_dlc01_chs_dragon

├ Melee Damage Base

160

├ Melee Damage Ap

290

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

70

Melee Defence

45

├ Base Defence

45

├ Shield

none

└ Shield Defence

0

Armour

70

├ Armour

wh_dlc01_chs_dragon

├ Armour Defence

70

└ Shield Armour

0

Health

5240

├ Man Entity

wh_main_infantry_standard_large_hero_blood_dismembers

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

5224

├ Mount

wh_dlc01_chs_mnt_dragon

├ Mount Entity

wh_main_flying_dragon_blood

├ Mount Speed

70

└ Mount Health

8

Leadership (Base Morale)

70

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can fear themselves.
  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.