Gorebeast Chariot
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.Gorebeast Chariots are even heavier and sturdier than other Chaos Chariots. No normal beast would have the strength to pull such a massive instrument of war, and they are therefore pulled into battle by a Gorebeast - a muscular creature renowned for its violent temperament. These grunting brutes strike their prey with such shocking force that those not impaled upon jutting armour spikes are torn apart by the impact. Even the lowliest of beasts recognise the bulky shape of a Gorebeast as synonymous with death. Each iron-clad chariot drawn by one of these formidable mutants is thus followed, at some distance, by circling carrion crows and slinking scavenger hounds waiting to feast on the bloody remnants of a Gorebeast's Grim harvest.
Unit Name Gorebeast Chariot |
Main Unit Key wh_dlc01_chs_cav_gorebeast_chariot |
Land Unit Key wh_dlc01_chs_cav_gorebeast_chariot |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Chariot |
Naval Unit Group Chariot |
Soldiers 8 |
Caste Chariot |
Category War Machine |
Class Chariot |
Custom Battle Cost 1200 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
0 |
├ Engine wh_dlc01_chs_gorebeast_chariot |
├ Missile Weapon |
├ Projectile |
├ Missile Damage |
├ Missile Ap Damage |
└ Base Reload Time |
Accuracy 10 |
Range |
Reload 0 |
Shots Per Minute |
Ammunition 0 |
Melee Attack 30 |
44 |
├ Melee Weapon wh_dlc01_chs_chariot_gorebeast |
├ Melee Damage Base 12 |
├ Melee Damage Ap 32 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 22 |
Charge Bonus 80 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
100 |
├ Armour wh_dlc01_chs_gorebeast_chariot |
├ Armour Defence 100 |
└ Shield Armour 0 |
1576 |
├ Man Entity wh_main_infantry_standard_large_blood |
├ Man Speed 33 |
├ Man Health 8 |
├ Bonus Hit Points 1560 |
├ Mount wh_dlc01_chs_mnt_gorebeast |
├ Mount Entity wh_dlc01_vehicle_chs_chariot_gorebeast |
├ Mount Speed 66 |
└ Mount Health 8 |
Leadership (Base Morale) 70 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Warhammer |