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HomeHome / Total War: WARHAMMER / Warriors of Chaos / Units / Archaon the Everchosen (Dorghar)
Archaon the Everchosen (Dorghar) Warriors of ChaosWarriors of Chaos Command

Archaon the Everchosen (Dorghar)

"By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!"

Archaon is the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. He is an individual whom all the Chaos Gods have bestowed their gifts upon. Of all the Everchosen of Chaos who have assailed the world over the ages, Archaon is the most ruthless and powerful. At the heart of Archaon's army is his old warband, the Swords of Chaos, the most dread group of Chaos Knights ever to have blighted the world. The Everchosen often rides to war leading this cadre of veterans from atop the daemonic beast known as Dorghar, the Steed of the Apocalypse.

Archaon the Everchosen (Dorghar)

Unit Name

Archaon the Everchosen (Dorghar)

Main Unit Key

wh_main_chs_cha_archaon_the_everchosen_1

Land Unit Key

wh_main_chs_cha_archaon_the_everchosen_1

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Wizard

Naval Unit Group

Wizard

Soldiers

1

Caste

Lord

Category

Cavalry

Class

Command

Custom Battle Cost

1650

Recruitment Cost

2500

Upkeep Cost

250

Melee Attack

70

Weapon Strength (Weapon Damage)

480

├ Melee Weapon

wh_main_chs_archaon_1

├ Melee Damage Base

330

├ Melee Damage Ap

150

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

90

Melee Defence

60

├ Base Defence

60

├ Shield

wh_missile_block_35_metal

└ Shield Defence

0

Armour

155

├ Armour

wh_main_chs_chaos_armour_barded

├ Armour Defence

120

└ Shield Armour

35

Health

5514

├ Man Entity

wh_main_infantry_standard_large_hero_blood

├ Man Speed

35

├ Man Health

8

├ Bonus Hit Points

5498

├ Mount

wh_main_chs_mnt_dorghar

├ Mount Entity

wh_main_cavalry_slow_hero_blood

├ Mount Speed

66

└ Mount Health

8

Leadership (Base Morale)

80

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
  • Stand or Die!
    Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
  • Frenzy
    Some care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.