Spellsinger (Shadows) (Great Eagle)
Whether casting supportive spells or waves of destruction, victory is carried by the song of spells.Elves are intrinsically magical beings. In most, this talent is too weak to be developed, presenting itself as occasional forebodings, but in truly gifted Elves it can be shaped into a tool of great power. Such a boon is not without danger, for raw magic is a destructive thing if drawn upon unwisely. Whilst other Elves protect themselves from such ravages through ritual, the Spellweavers and Spellsingers of Athel Loren shield themselves by joining their minds to the forest's sleeping consciousness. Mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty - should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay, at least for a while...
Unit Name Spellsinger (Shadows) (Great Eagle) |
Main Unit Key wh_dlc05_wef_cha_spellsinger_shadows_2 |
Land Unit Key wh_dlc05_wef_cha_spellsinger_shadows_2 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Wizard |
Naval Unit Group Wizard |
Soldiers 1 |
Caste Hero |
Category War Beast |
Class Command |
Custom Battle Cost 750 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Melee Attack 18 |
270 |
├ Melee Weapon wh_dlc05_wef_great_eagle_caster |
├ Melee Damage Base 200 |
├ Melee Damage Ap 70 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 49 |
12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
15 |
├ Armour wh_dlc05_wef_cloth |
├ Armour Defence 15 |
└ Shield Armour 0 |
4056 |
├ Man Entity wh_dlc05_wef_spellsinger_blood |
├ Man Speed 40 |
├ Man Health 8 |
├ Bonus Hit Points 4040 |
├ Mount wh_dlc05_wef_mnt_great_eagle |
├ Mount Entity wh_dlc05_wef_mon_great_eagle_blood |
├ Mount Speed 70 |
└ Mount Health 8 |
Leadership (Base Morale) 60 |
Abilities
- Blessing of the Ancients
The magical power permeating the forests is bestowed upon those who defend it. - Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.
Faction Availability | |
---|---|
Warhammer | |
The Season of Revelation |