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HomeHome / Total War: WARHAMMER / Greenskins / Technologies / Squig Ridin'
Squig Ridin' GreenskinsGreenskins Military Tier 2

Squig Ridin'

Some say it’s an art, others a science. Mostly, it’s just blind luck if you stay upright and alive.

Even by Greenskin standards, Squigs – or ‘Squiggly Beasts’ to use their full name – are nasty. And not a little bit nasty either – really nasty and pretty disgusting to boot. Having even less brain than their Greenskin masters, Squigs can just about manage to move and kill in the most hideous way imaginable. Hapless victims of a Squig can expect to be bitten clean in two just for starters, with the rest of their short, painful lives occupied by screaming and, well, dying in agony really. As you can imagine, herding a bunch of vicious, hungry Squigs into battle is a bit of a poisoned chalice – getting them vaguely into the right place without being eaten is more than most hapless gobbo handlers can hope to achieve. How utterly, irredeemably bonkers would a Goblin have to be, then, to wilfully ride a Squig into battle? Just hanging on is hard enough, let alone staying alive long enough to attack the foe once battle has been joined!

Squig Ridin'

Node Set

Military Tier 2

research_points

cost_per_round

Effects

No Effect
Requires
Requires Technologies Boar Breedin'Boar Breedin'
Enables
Enables Units Recuitment Night Goblin Squig HoppersNight Goblin Squig Hoppers
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