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Clan Angrund Clan Angrund Technologies

Civil

Dwarfen Civil Tech

Civil
No. Technology research_points cost_per_round Requires Effects Enables
1 The Way of the Guilds Civil Tier 1
The Way of the Guilds
A powerful, authoritative voice in any Hold, the Guilds dominate Dwarfen civil life, controlling trade, finances and labour.
    ()
Khazid Subsidies Include Related Families
2 Dwarf Treasuries Civil Tier 2
Dwarf Treasuries
Dwarf treasuries are often as deep as their vaults… which can be very deep!
Khazid Subsidies
    ()
    Income from Settlements: +10% (faction_to_region_own_unseen)
3 Dwarfen Diplomats Civil Tier 2
Dwarfen Diplomats
Grumpy, straight-talking Dwarfs do not make the best diplomats, yet some are better at it than others!
Include Related Families
    ()
    Diplomatic relations: +10 with all factions (factionwide)
Dwarfen Emissaries
4 Include Related Families Civil Tier 2
Include Related Families
Nepotism is not a dirty word in Dwarf society. The Guilds encourage it, for family honour is prized.
The Way of the Guilds
    ()
    {{tr:public_order}}: +1 (all provinces)
Dwarfen Diplomats Scrutinise Guild Leaders
5 Khazid Subsidies Civil Tier 2
Khazid Subsidies
To grow the Everlasting Realm, the Guilds send subsidies to make settlements old and new sustainable.
The Way of the Guilds
    ()
    Income from Settlements: +5% (faction_to_region_own_unseen)
Dwarf Treasuries Tool Market
6 Dwarfen Emissaries Civil Tier 3
Dwarfen Emissaries
Dwarfen Emissaries use their forbearance of other races to play the game of diplomacy as well as any Elf, lacing palms with oathgold as needed.
Dwarfen Diplomats
    ()
    Diplomatic relations: +20 with all factions (factionwide)
7 Scrutinise Guild Leaders Civil Tier 3
Scrutinise Guild Leaders
As Dwarf Guilds wield such power, it makes sense that the Clans keep an eye on them, ensuring competence and honesty.
Include Related Families
    ()
    Masters of Steel and Stone commandment: additional -5% to {{tr:icon_money}}recruitment cost (faction_to_province_own_unseen)
Thane's Authority Autonomy of the Holds
8 Thane's Authority Civil Tier 3
Thane's Authority
Thanes speak with the word of their King, and so the Guilds' rarely question such direct commands.
Scrutinise Guild Leaders
    ()
    Hero action cost: -20% (faction_to_character_own_unseen)
9 Tool Market Civil Tier 3
Tool Market
When a Dawi is in need of decent hammer or az, the Tool Market is the place to find it.
Khazid Subsidies
    ()
    Income from Toolmakers: +5% (faction_to_region_own_unseen)
Toolmakers' Guild Heavy Quernstones
10 Toolmakers' Guild Civil Tier 3
Toolmakers' Guild
The august Toolmakers are a young but powerful Guild, as all Dawi that practise a craft need tools.
Tool Market
    ()
    Income from Toolmakers: +10% (faction_to_region_own_unseen)
11 Autonomy of the Holds Civil Tier 4
Autonomy of the Holds
Karaz Ankor states that, while all Dwarfholds swear fealty to the High King, they are ruled independently.
Scrutinise Guild Leaders
    ()
    Empower the Guilds commandment: additional 15 [[img:icon_growth]][[/img]]growth (faction_to_province_own_unseen)
Underway Trade Caravans Oaths of Loyalty Ancestral Tombs
12 Heavy Quernstones Civil Tier 4
Heavy Quernstones
Dwarf grinding stones are always perfectly round and decorated with geometric scrawls and runes, usually of Valaya's making.
Tool Market
    ()
    Growth: +10 (all provinces)
Storage Vaults Gromril Picks
13 Oaths of Loyalty Civil Tier 4
Oaths of Loyalty
Every Dwarf must make unbreakable oaths to his King. Only the most scraggiest of beard-wearers would think to break them.
Autonomy of the Holds
    ()
    {{tr:public_order}}: +1 (all provinces)
High King's Authority
14 Storage Vaults Civil Tier 4
Storage Vaults
In the lower deeps of any Hold are the sealed vaults. They are cool and dark, perfect for storing foodstuffs and other vital supplies.
Heavy Quernstones
    ()
    Leadership: +10 when under siege (faction_to_force_own_unseen)
15 Underway Trade Caravans Civil Tier 4
Underway Trade Caravans
Dwarfholds tend to trade with each other via the Underway, which keeps prying eyes out of Dawi business.
Autonomy of the Holds
    ()
    Income from trade: +5% trade agreement tariffs (factionwide)
The King's Share
16 High King's Authority Civil Tier 5
High King's Authority
Thorgrim brooks no fools, Dawi or otherwise. He is stern - even for a High King - and his authority is absolute.
Oaths of Loyalty
    ()
    {{tr:public_order}}: +2 (all provinces)
17 Improved Blast Charges Civil Tier 5
Improved Blast Charges
Dwarfs are not ones for innovation, but refining a process to perfection is a totally different matter!
Gromril Picks
    ()
    Income from Iron Mines, Gold Mines and Stone Quarries: +10% (faction_to_region_own_unseen)
Steam Drills
18 Gromril Picks Civil Tier 5
Gromril Picks
Dwarfen picks of Gromril are rare, but only needed when mining for star-iron ore, as like finds like.
Heavy Quernstones
    ()
    Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen)
Improved Blast Charges Prospecting
19 The King's Share Civil Tier 5
The King's Share
The Royal Clan is entitled to its tithe. The Reckoners guarantee that the Guilds pay up.
Underway Trade Caravans
    ()
    Income from trade: +10% trade agreement tariffs (factionwide)
20 Ancestral Tombs Civil Tier 6
Ancestral Tombs
The tombs of the Ancestors are shrines, for Dwarfs revere age, experience and unbroken blood lines.
Autonomy of the Holds
    ()
    Venerate the Ancestors commandment: additional 1 reduction to [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption (faction_to_province_own_unseen)
Sealstones Grand Throne Chamber
21 Construction Duty Civil Tier 6
Construction Duty
Dwarfs are industrious. When the Guilds call for construction, their members gather and work their beards off!
Prospecting
    ()
    Construction cost: -10% for all buildings (faction_to_region_own_unseen)
Construction Guilds
22 Sealstones Civil Tier 6
Sealstones
Some tombs lay closed, forever sealed with stones covered in ancient runes that glow when evil lurks nearby.
Ancestral Tombs
    ()
    Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (factionwide)
Valaya's Protection
23 Steam Drills Civil Tier 6
Steam Drills
Steam-powered automated drills are a recent, if noisy, invention by the Engineers' Guild.
Improved Blast Charges
    ()
    Income from Iron Mines, Gold Mines and Stone Quarries: +15% (faction_to_region_own_unseen)
24 Prospecting Civil Tier 6
Prospecting
Dwarf prospectors are experienced miners. It is said they can even uncover new seams by smell rather than sight.
Gromril Picks
    ()
    Income from Salt Mines and Dyemakers: +5% (faction_to_region_own_unseen)
Construction Duty Water-Proof Packaging
25 Grand Throne Chamber Civil Tier 7
Grand Throne Chamber
The grander the Throne Chamber, the more envious and intimidated the King's audience or 'guests' will be.
Ancestral Tombs
    High King's Tribute commandment: additional 5% {{tr:icon_income}}tax rate (faction_to_province_own_unseen)
26 Construction Guilds Civil Tier 7
Construction Guilds
Along with the Engineers, the Construction Guilds are some of the most powerful, for every Dwarf needs a home.
Construction Duty
    Hero recruit rank: +2 for Master Engineers (faction_to_province_own_unseen)
    Construction time: -2 for Province Capital/Settlement buildings (all regions)
27 Dwarfen Grims Civil Tier 7
Dwarfen Grims
The 'Grims' - small Dwarf tokens attached to their products - are a sign of quality even the manlings understand.
Water-Proof Packaging
    Income from Breweries and Gem Cutters: +10% (faction_to_region_own_unseen)
Halls of Great Guilds
28 Valaya's Protection Civil Tier 7
Valaya's Protection
Dwarf Runepriests are rare, but when they visit the Holds they inscribe the Protection of Valaya upon home and hearth.
Sealstones
    Hero recruit rank: +2 for Runesmiths (faction_to_province_own_unseen)
    Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (factionwide)
Rat Poison
29 Water-Proof Packaging Civil Tier 7
Water-Proof Packaging
Using tar and hide, the Dwarfs can effectively waterproof certain supplies that are otherwise prone to spoilage.
Prospecting
    Income from Salt Mines and Dyemakers: +10% (faction_to_region_own_unseen)
Dwarfen Grims Deep Resource Extraction
30 Deep Resource Extraction Civil Tier 8
Deep Resource Extraction
Thanks to the Guilds, Dwarfs excel at getting resources out of the ground - no matter how deep!
Water-Proof Packaging
    Income from Salt Mines and Dyemakers: +15% (faction_to_region_own_unseen)
Grungni's Blessing
31 Grungni's Blessing Civil Tier 8
Grungni's Blessing
The Runepriests bestow Grungni's Blessing on Guild works, ensuring profitable ventures for all.
Deep Resource Extraction
    Income from all buildings: +5% (faction_to_region_own_unseen)
32 Halls of Great Guilds Civil Tier 8
Halls of Great Guilds
It is in the Guild halls where the ruling councils meet to discuss policy, tariffs, and to further their goals.
Dwarfen Grims
    Income from Breweries and Gem Cutters: +20% (faction_to_region_own_unseen)
33 Rat Poison Civil Tier 8
Rat Poison
The putting together of great Dwarfen heads always results in the optimal solution, even when facing the foulest, most abominable problem.
Valaya's Protection
    Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (factionwide)
    Income from Iron Mines, Gold Mines and Stone Quarries: +5% (faction_to_region_own_unseen)
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