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帝国 帝国 技能

PH - Bray-Shaman Beasts Skills

这位嘶叫萨满使用的是野兽的力量,这股原始的变异会产生强大的战斗力



PH - Bray-Shaman Beasts Skills

拥护者
拥护者
(wh_main_skill_all_wizard_campaign_proponent_horde)
维杉的狂野形态
维杉的狂野形态
(wh_dlc03_skill_magic_beasts_wyssans_wildform)
行动(游牧群)[HIDDEN]
行动(游牧群)[HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
被动腐蚀[HIDDEN]
被动腐蚀[HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
坚定
坚定
(wh_main_skill_all_champion_campaign_steadfast)
野性之心
野性之心
(wh_dlc03_skill_magic_beasts_wild_heart)
剃刀兽战车
剃刀兽战车
(wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor)
西格玛灾星·壹
西格玛灾星·壹
(wh_dlc03_skill_bst_bray_shaman_beast_efficiency)
奥术导体
奥术导体
(wh_main_skill_all_magic_all_11_arcane_conduit)
Notused
Notused
(wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform)
袍泽兽族·壹
袍泽兽族·壹
(wh_dlc03_skill_bst_champion_protect_army_1)
群鸦盛宴
群鸦盛宴
(wh_dlc03_skill_magic_beasts_flock_of_doom)
邪灵感知
邪灵感知
(wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses)
有形魔障
有形魔障
(wh_dlc03_skill_spell_buff)
潘恩的坚硬毛皮
潘恩的坚硬毛皮
(wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt)
多臂恶魔
多臂恶魔
(wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend)
强者
强者
(wh_main_skill_all_champion_campaign_hardy)
琥珀之矛
琥珀之矛
(wh_dlc03_skill_magic_beasts_the_amber_spear)
隐影术
隐影术
(wh_dlc03_skill_bst_all_unique_shadow_hide)
杀!!
杀!!
(wh_main_skill_all_wizard_campaign_zzapp)
闪避
闪避
(wh_main_skill_all_magic_all_06_evasion)
魔力感知
魔力感知
(wh_main_skill_all_wizard_campaign_magic_detection)
缚风大地
缚风大地
(wh_main_skill_all_magic_all_07_earthing)
误导者
误导者
(wh_main_skill_all_wizard_campaign_misdirector)
魔力剥离
魔力剥离
(wh_main_skill_all_magic_all_08_power_drain)
掠夺者
掠夺者
(wh_main_skill_all_wizard_campaign_marauder_horde)
安拉海尔的诅咒
安拉海尔的诅咒
(wh_dlc03_skill_magic_beasts_the_curse_of_anraheir)
悍语宣言·壹
悍语宣言·壹
(wh_dlc03_skill_bst_bray_shaman_beast_cost)
卡堂变形术
卡堂变形术
(wh_dlc03_skill_magic_beasts_transformation_of_kadon)

PH - Bray-Shaman Beasts Skills (Background Skills)

盲者
盲者
(wh_main_skill_innate_all_blind)
无聊
无聊
(wh_main_skill_innate_all_boring)
优柔寡断
优柔寡断
(wh_main_skill_innate_all_irresolute)
手臂残疾
手臂残疾
(wh_main_skill_innate_all_maimed_arm)
腿部残疾
腿部残疾
(wh_main_skill_innate_all_maimed_leg)
忧郁
忧郁
(wh_main_skill_innate_all_melancholic)
面瘫
面瘫
(wh_main_skill_innate_all_phlegmatic)
乐观
乐观
(wh_main_skill_innate_all_sanguine)
恐怖疤痕
恐怖疤痕
(wh_main_skill_innate_all_scar_disfiguring)
丑陋疤痕
丑陋疤痕
(wh_main_skill_innate_all_scar_distinguishing)
鬼鬼祟祟
鬼鬼祟祟
(wh_main_skill_innate_all_sneaky)
暴躁
暴躁
(wh_main_skill_innate_all_choleric)
愚蠢
愚蠢
(wh_main_skill_innate_all_stupid)
强硬
强硬
(wh_main_skill_innate_all_uncompromising)
笨拙
笨拙
(wh_main_skill_innate_all_clumsy)
丑绝人寰
丑绝人寰
(wh_main_skill_innate_all_deformed)
易于受骗
易于受骗
(wh_main_skill_innate_all_easily_deceived)
易于分心
易于分心
(wh_main_skill_innate_all_easily_distracted)
易于上当
易于上当
(wh_main_skill_innate_all_easily_trapped)
渴望荣誉
渴望荣誉
(wh_main_skill_innate_all_honourable)
聪慧
聪慧
(wh_main_skill_innate_all_intelligent)
PH - Bray-Shaman Beasts Skills (29)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_wizard_campaign_proponent_horde)
拥护者
该术士是其黑暗主人的信使,负责传达话语和召集部落
1 Notused (character_to_character_own)
Notused (character_to_character_own)
游牧群建筑成本:-15% (当地敌占区军力)
2 (wh_dlc03_skill_magic_beasts_wyssans_wildform)
维杉的狂野形态
施法者释放出内心深处的野性,用狂怒将友军变换成野兽的形态
1 冷却速率:『维杉的狂野形态』-50% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
3 (wh_main_skill_all_dummy_agent_actions_horde)
行动(游牧群)[HIDDEN]

1 行动:[[col:yellow]]英雄随军 (character_to_character_own)
行动:[[col:yellow]]弥散腐蚀 (character_to_character_own)
行动:[[col:yellow]]袭击全队 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]蛊惑民众 (character_to_character_own)
行动:[[col:yellow]]袭击驻军 (character_to_character_own)
行动:[[col:yellow]]惑乱军心 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]咒术抑制 (character_to_character_own)
行动:[[col:yellow]]破坏建筑 (character_to_character_own)
行动:[[col:yellow]]破袭军队 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]破坏军械 (character_to_character_own)
行动:[[col:yellow]]破坏城墙 (character_to_character_own)
行动:[[col:yellow]]魔力阻绝 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]符文之佑 (character_to_character_own)
行动:[[col:yellow]]袭击城镇 (character_to_character_own)
行动:[[col:yellow]]阻碍敌军 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]经济渗透 (character_to_character_own)
行动:[[col:yellow]]破坏城墙 (character_to_character_own)
行动:[[col:yellow]]袭击部队 (character_to_character_own)
行动:[[col:yellow]]刺杀人物 (character_to_character_own)
行动:[[col:yellow]]魔法干涉 (character_to_character_own)
行动:[[col:yellow]]破坏建筑 (character_to_character_own)
4 (wh_main_skill_all_dummy_passive_corruption)
被动腐蚀[HIDDEN]

1 [HIDDEN]Corruptionfromcharacterpresence:+2 (character_to_character_own)
5 (wh_main_skill_all_champion_campaign_steadfast)
坚定
该勇士意志坚定顽强,让敌人不得不屈服。与他对阵的敌人必先产生动摇
1 Notused (character_to_character_own)
Notused (character_to_character_own)
敌方城镇坚持时间:-1 (所在地区)
2 Notused (character_to_character_own)
Notused (character_to_character_own)
敌方城镇坚持时间:-2 (所在地区)
3 Notused (character_to_character_own)
Notused (character_to_character_own)
敌方城镇坚持时间:-3 (所在地区)
6 (wh_dlc03_skill_magic_beasts_wild_heart)
野性之心
施法者鼓动狂野的魔力,从而引导它那远古而蛮荒的力量
1 被动技能:『野性之心』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
7 (wh_dlc03_skill_bst_bray_shaman_wild_unique_razorgor)
剃刀兽战车
那些强大到足以驯服暴躁剃刀兽的勇士们,便可将其套上战车奔赴战场
1 14 坐骑:剃刀兽战车 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
8 (wh_dlc03_skill_bst_bray_shaman_beast_efficiency)
西格玛灾星·壹
在残酷而狂怒的野兽人,或是邪恶狡诈的嘶叫萨满面前,无人可以幸免于难!
1 英雄行动成功率:+2% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
2 英雄行动成功率:+5% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
3 英雄行动成功率:+8% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
9 (wh_main_skill_all_magic_all_11_arcane_conduit)
奥术导体

1 技能:『奥术导体』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
10 (wh_dlc03_skill_magic_beasts_dummy_wyssans_wildform)
Notused

1 魔法:『维杉的狂野形态』 (character_to_character_own)
11 (wh_dlc03_skill_bst_champion_protect_army_1)
袍泽兽族·壹
只要时机合适,那么战兽群内的众人都会互相扶持
1 敌方英雄行动成功率:-3% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
2 敌方英雄行动成功率:-6% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
3 敌方英雄行动成功率:-9% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
12 (wh_dlc03_skill_magic_beasts_flock_of_doom)
群鸦盛宴
施法者一声暴喝,乌鸦领主科维乌斯应召而出,令其仆从狠狠啄向了敌人的眼睛
2 冷却速率:『群鸦盛宴』-50% (character_to_character_own)
魔法:『群鸦盛宴』 (character_to_character_own)
Notused (character_to_character_own)
1 魔法:『群鸦盛宴』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
13 (wh_dlc03_skill_bst_bray_shaman_unique_uncanny_senses)
邪灵感知
他知道的…没人知道为什么,但他确实知道。是的,他就是知道…
1 9 Notused (character_to_character_own)
Notused (character_to_character_own)
魔法抗性:+15% (character_to_character_own)
14 (wh_dlc03_skill_spell_buff)
有形魔障
积聚力量,渴望毁灭,再加上点致命的运气,让法术更为频繁地喷薄而出吧!
1 冷却速率:[[img:icon_hero]][[/img]]英雄与伴随[[img:icon_general]][[/img]]领主的所有法术-10% (character_to_character_own)
减少法术冷却时间 (伴随[[img:icon_general]][[/img]]将领)
[HIDDEN]减少法术冷却时间 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
2 冷却速率:[[img:icon_hero]][[/img]]英雄与伴随[[img:icon_general]][[/img]]领主的所有法术-20% (character_to_character_own)
减少法术冷却时间 (伴随[[img:icon_general]][[/img]]将领)
[HIDDEN]减少法术冷却时间 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
3 冷却速率:[[img:icon_hero]][[/img]]英雄与伴随[[img:icon_general]][[/img]]领主的所有法术-30% (character_to_character_own)
减少法术冷却时间 (伴随[[img:icon_general]][[/img]]将领)
[HIDDEN]减少法术冷却时间 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
15 (wh_dlc03_skill_magic_beasts_panns_impenetrable_pelt)
潘恩的坚硬毛皮
施法者召唤野性的精灵,为友军的脆弱外表披上一层坚硬的皮肤
2 冷却速率:『潘恩的坚硬毛皮』-50% (character_to_character_own)
魔法:『潘恩的坚硬毛皮』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
1 魔法:『潘恩的坚硬毛皮』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
16 (wh_dlc03_skill_bst_bray_shaman_unique_many_limbed_friend)
多臂恶魔
一旦闯入战团,那么这许多的肢体与刀剑必将掀起一股致命的旋风
1 9 Notused (character_to_character_own)
Notused (character_to_character_own)
近战攻击:+15 (character_to_character_own)
17 (wh_main_skill_all_champion_campaign_hardy)
强者
{{tr:skill_champion_hardy_description}}
1 Notused (character_to_character_own)
Notused (character_to_character_own)
伤势复原时间:-1 (character_to_character_own)
18 (wh_dlc03_skill_magic_beasts_the_amber_spear)
琥珀之矛
法师吹响扭曲的号角,召唤出一支灼热的琥珀长矛,并将其以难以置信的精度向着敌人猛地投去
2 冷却速率:『琥珀之矛』-50% (character_to_character_own)
魔法:『琥珀之矛』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
1 魔法:『琥珀之矛』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
19 (wh_dlc03_skill_bst_all_unique_shadow_hide)
隐影术
混沌向他们微笑,赐予其超自然的邪恶力量,令其得以抵御凡人诡计的攻击
1 7 Notused (character_to_character_own)
Notused (character_to_character_own)
远程抗性:10% (character_to_character_own)
20 (wh_main_skill_all_wizard_campaign_zzapp)
杀!!
这支用奥术能量创造的力量之箭犹如一只伸出的手,让对面只剩下敌人的尸体
1 [[col:yellow]]刺杀人物行动:刺杀目标概率额外增加8% 目标:外邦人物
Notused (character_to_character_own)
Notused (character_to_character_own)
21 (wh_main_skill_all_magic_all_06_evasion)
闪避

1 被动技能:『闪避』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
22 (wh_main_skill_all_wizard_campaign_magic_detection)
魔力感知
施法者常常能感知魔法是充沛还是正在衰减
1 行动:[[col:yellow]]清理搜掠 目标:己方军队
Notused (character_to_character_own)
Notused (character_to_character_own)
2 行动:[[col:yellow]]清理搜掠 目标:己方军队
Notused (character_to_character_own)
Notused (character_to_character_own)
[[col:yellow]]清理搜掠行动:魔法物品掉落概率额外增加5% 目标:己方军队
3 行动:[[col:yellow]]清理搜掠 目标:己方军队
Notused (character_to_character_own)
Notused (character_to_character_own)
[[col:yellow]]清理搜掠行动:魔法物品掉落概率额外增加10% 目标:己方军队
23 (wh_main_skill_all_magic_all_07_earthing)
缚风大地
将法杖或是某种奥术导体插入大地之后,有经验的施法者便会有效地束缚魔法之风,从而大大降低了施法事故的触发概率。
1 Notused (character_to_character_own)
Notused (character_to_character_own)
法术失误概率:-25% (character_to_character_own)
24 (wh_main_skill_all_wizard_campaign_misdirector)
误导者
引发敌人的纷争和混乱,诱导他们走错方向或迷惑他们的理智
1 行动:[[col:yellow]]阻碍敌军 目标:外邦军队
Notused (character_to_character_own)
Notused (character_to_character_own)
2 行动:[[col:yellow]]阻碍敌军 目标:外邦军队
Notused (character_to_character_own)
Notused (character_to_character_own)
[[col:yellow]]阻碍敌军行动:战略地图移动距离额外变更-5% 目标:外邦军队
3 行动:[[col:yellow]]阻碍敌军 目标:外邦军队
Notused (character_to_character_own)
Notused (character_to_character_own)
[[col:yellow]]阻碍敌军行动:战略地图移动距离额外变更-10% 目标:外邦军队
25 (wh_main_skill_all_magic_all_08_power_drain)
魔力剥离
一些施法者懂得如何令魔法之风平静下来,这样便可以将这股可怕的能量自空气中剥离掉,从而让敌方施法者寸步难行
1 Notused (character_to_character_own)
Notused (character_to_character_own)
魔法之风充能:+15 (character_to_force_own_unseen)
26 (wh_main_skill_all_wizard_campaign_marauder_horde)
掠夺者
这个奥术生物与北方部落共同承担掠夺,摧毁和消灭的任务
1 行动:[[col:yellow]]破坏社区 目标:外邦城镇
Notused (character_to_character_own)
Notused (character_to_character_own)
2 行动:[[col:yellow]]破坏社区 目标:外邦城镇
Notused (character_to_character_own)
Notused (character_to_character_own)
[[col:yellow]]破坏社区行动:造成损伤额外增加5% 目标:外邦城镇
3 行动:[[col:yellow]]破坏社区 目标:外邦城镇
Notused (character_to_character_own)
Notused (character_to_character_own)
[[col:yellow]]破坏社区行动:造成损伤额外增加15% 目标:外邦城镇
27 (wh_dlc03_skill_magic_beasts_the_curse_of_anraheir)
安拉海尔的诅咒
充满灵体的云雾将覆盖敌军,无形的利爪狠狠掐住敌人的咽喉
2 冷却速率:『安拉海尔的诅咒』-50% (character_to_character_own)
魔法:『安拉海尔的诅咒』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
1 魔法:『安拉海尔的诅咒』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
28 (wh_dlc03_skill_bst_bray_shaman_beast_cost)
悍语宣言·壹
一切为人所妄取的非分之物,皆应回归大地,回归野兽人的掌控!
1 英雄行动成本:-5% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
2 英雄行动成本:-10% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
3 英雄行动成本:-20% (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
29 (wh_dlc03_skill_magic_beasts_transformation_of_kadon)
卡堂变形术
卡堂是一位变形术大师,他能随意改变形态。这一法术可以召唤出一只蝎尾狮,作为卡堂本人的化身亲身参战
1 魔法:『卡堂变形术』 (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
PH - Bray-Shaman Beasts Skills (21) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
30 (wh_main_skill_innate_all_blind)
盲者
虽然目已不可及,但其它感官却是畅通无阻
1 近战攻击:+3 (general_to_character_own)
近战防御:-3 (general_to_character_own)
31 (wh_main_skill_innate_all_boring)
无聊
『又是一场演说?好吧,它会很长么?』
1 战略地图移动距离:-5% (character_to_character_own)
所有建筑收入产值:+5% (所在行省)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
32 (wh_main_skill_innate_all_irresolute)
优柔寡断
『优柔寡断,这可是你的敌人最为渴望的礼物』
1 战略地图移动距离:+5% (character_to_character_own)
建筑成本:所有建筑+4% (所在地区)
33 (wh_main_skill_innate_all_maimed_arm)
手臂残疾
『这人的手臂没了,先生』
1 近战攻击:-6 (character_to_character_own)
近战防御:+3 ([[img:icon_general]][[/img]]领主所在军队)
34 (wh_main_skill_innate_all_maimed_leg)
腿部残疾
『不,我不是喝多了,只是腿脚不太灵光而已』
1 移动速度:-15% (character_to_character_own)
领导力:+3 ([[img:icon_general]][[/img]]领主所在军队)
35 (wh_main_skill_innate_all_melancholic)
忧郁
『你为何如此自暴自弃?难道你不是国王,皇帝,甚至连勇士都不是吗?』
1 英雄自卫:杀伤进犯者概率-5% (character_to_character_own)
{{tr:public_order}}:-1 (当地敌方行省)
36 (wh_main_skill_innate_all_phlegmatic)
面瘫
面无表情的人可以让人更为放心,或者更为糟心
1 战略地图视野:+5% (character_to_character_own)
{{tr:public_order}}:+1 (所在行省)
37 (wh_main_skill_innate_all_sanguine)
乐观
快乐的气氛常伴此人,并会让属下们信心满满
1 敌方英雄行动成功率:-3% (character_to_character_own)
近战攻击:+5 (character_to_character_own)
38 (wh_main_skill_innate_all_scar_disfiguring)
恐怖疤痕
这一丑陋的疤痕总是让人难于忘却
1 敌方部队领导力:-3 (所在地区)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
39 (wh_main_skill_innate_all_scar_distinguishing)
丑陋疤痕
看来这个老兵确实有过英雄壮举
1 敌方部队领导力:-2 (所在地区)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
40 (wh_main_skill_innate_all_sneaky)
鬼鬼祟祟
潜伏在阴影当中,然后偷偷跟上去,这就是此人的天性
1 英雄行动成功率:+5% (character_to_character_own)
41 (wh_main_skill_innate_all_choleric)
暴躁
此人的怒火如此炽热,难不成是恐虐亲手点燃在他的心中的吗?
1 近战攻击:+5 (character_to_character_own)
42 (wh_main_skill_innate_all_stupid)
愚蠢
就连大河巨魔都能与这家伙分享智慧
1 冲锋加成:+10% (character_to_character_own)
43 (wh_main_skill_innate_all_uncompromising)
强硬
虽然有些人会称之为果断,但是『强硬』这种品质该怎么说呢,利弊参半吧
1 英雄自卫:杀伤进犯者概率+10% (character_to_character_own)
44 (wh_main_skill_innate_all_clumsy)
笨拙
就算是喝醉了的食人魔,也比这家伙轻盈得多
1 武器威力:+10% (character_to_character_own)
45 (wh_main_skill_innate_all_deformed)
丑绝人寰
这家伙要么是先天不足,要么是受了毁灭之力的影响,总之能长成这个德行,真可谓是一座肉体的监狱啊!
1 敌方部队领导力:-2 (所在地区)
46 (wh_main_skill_innate_all_easily_deceived)
易于受骗
『奸奇会对你很感兴趣的,木头人!』
1 敌方英雄行动成功率:+2% (character_to_character_own)
47 (wh_main_skill_innate_all_easily_distracted)
易于分心
『看那儿,鼻涕精露屁股了!』
1 战略地图移动距离:-7% (character_to_character_own)
领导力:+2 (character_to_character_own)
48 (wh_main_skill_innate_all_easily_trapped)
易于上当
把一个傻瓜领到沟里很简单,把一个国王领到沟里的话,貌似更简单
1 敌方英雄行动成功率:+3% (character_to_character_own)
49 (wh_main_skill_innate_all_honourable)
渴望荣誉
荣誉便是一切!
1 领导力:+10 (character_to_character_own)
50 (wh_main_skill_innate_all_intelligent)
聪慧
在这个血与剑的年代里,智慧可是一件非常珍贵的宝物
1 英雄自卫:杀伤进犯者概率+5% (character_to_character_own)
发现伏击概率:+10% ([[img:icon_general]][[/img]]领主所在军队)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
Notused (character_to_character_own)
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