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Von Carstein Von Carstein Skills

Master Engineer Hero Skills



Master Engineer Hero Skills

Actions [HIDDEN]
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
Standardised Firing Drill
Standardised Firing Drill
(wh_main_skill_dwf_engineer_self_standardised_firing_drill)
Ancestral Grudge
Ancestral Grudge
(wh_main_skill_dwf_all_unique_ancestral_grudge)
Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
Master of Works
Master of Works
(wh_main_skill_dwf_engineer_campaign_master_of_works)
Requisition
Requisition
(wh_main_skill_dwf_engineer_self_requisition)
Resolute
Resolute
(wh_main_skill_dwf_all_unique_resolute)
Prospector
Prospector
(wh_main_skill_dwf_engineer_campaign_prospector)
Deadly Contraptions
Deadly Contraptions
(wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
Extra Powder
Extra Powder
(wh_main_skill_dwf_engineer_self_extra_powder)
Technical Enhancements
Technical Enhancements
(wh_main_skill_dwf_engineer_self_technical_enhancements)
Relentless
Relentless
(wh_main_skill_dwf_all_unique_relentless)
Saboteur
Saboteur
(wh_main_skill_dwf_engineer_campaign_saboteur)
Triangulation
Triangulation
(wh_main_skill_dwf_engineer_self_triangulation)
Rune of Grimnir
Rune of Grimnir
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
Karak Blood
Karak Blood
(wh_main_skill_dwf_engineer_campaign_karak_blood)
Dead Eye
Dead Eye
(wh_main_skill_dwf_engineer_self_dead_eye)
Damage Control
Damage Control
(wh_main_skill_dwf_engineer_campaign_damage_control)
Ballistics Calibration
Ballistics Calibration
(wh_main_skill_dwf_engineer_self_ballistics_calibration)
Hardy
Hardy
(wh_main_skill_dwf_engineer_campaign_hardy)
Overseer
Overseer
(wh_main_skill_dwf_engineer_self_overseer)
Time & Motion
Time & Motion
(wh_main_skill_dwf_engineer_campaign_time_&_motion)
Logistical Engineer
Logistical Engineer
(wh_main_skill_dwf_engineer_campaign_logistical_engineer)
Defensive Coordinator
Defensive Coordinator
(wh_main_skill_dwf_engineer_self_defensive_coordinator)
Confounder
Confounder
(wh_main_skill_dwf_engineer_campaign_confounder)
Ballistics Instructor
Ballistics Instructor
(wh_main_skill_dwf_engineer_self_ballistics_instructor)
Underminer
Underminer
(wh_main_skill_dwf_engineer_campaign_underminer)
Sapper
Sapper
(wh_main_skill_dwf_engineer_self_sapper)

Master Engineer Hero Skills (Background Skills)

Blind
Blind
(wh_main_skill_innate_all_blind)
Boring
Boring
(wh_main_skill_innate_all_boring)
Irresolute
Irresolute
(wh_main_skill_innate_all_irresolute)
Magnanimous
Magnanimous
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
Melancholic
Melancholic
(wh_main_skill_innate_all_melancholic)
Phlegmatic
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
Sanguine
Sanguine
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
Sneaky
(wh_main_skill_innate_all_sneaky)
Choleric
Choleric
(wh_main_skill_innate_all_choleric)
Stupid
Stupid
(wh_main_skill_innate_all_stupid)
Uncompromising
Uncompromising
(wh_main_skill_innate_all_uncompromising)
Clumsy
Clumsy
(wh_main_skill_innate_all_clumsy)
Misshapen
Misshapen
(wh_main_skill_innate_all_deformed)
Easily Deceived
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
Honourable
Honourable
(wh_main_skill_innate_all_honourable)
Intelligent
Intelligent
(wh_main_skill_innate_all_intelligent)
Master Engineer Hero Skills (28)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_agent_actions)
Actions [HIDDEN]

1 Action: [[col:yellow]]Embed Hero (character_to_character_own)
Action: [[col:yellow]]Corruption (character_to_character_own)
Action: [[col:yellow]]Inspire Populace (character_to_character_own)
Action: [[col:yellow]]Assault Units (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Discourage Populace (character_to_character_own)
Action: [[col:yellow]]Assault Garrison (character_to_character_own)
Action: [[col:yellow]]Pray (character_to_character_own)
Action: [[col:yellow]]Demoralise Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Inhibit (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
Action: [[col:yellow]]Knuckle Down (character_to_character_own)
Action: [[col:yellow]]Sabotage (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Tinker (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Runic Seal (character_to_character_own)
Action: [[col:yellow]]Block Magic (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Runic Protection (character_to_character_own)
Action: [[col:yellow]]Damage Settlement (character_to_character_own)
Action: [[col:yellow]]Scout (character_to_character_own)
Action: [[col:yellow]]Block Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Infiltrate (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Planning (character_to_character_own)
Action: [[col:yellow]]Assault Unit (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Magical Interference (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
2 (wh_main_skill_dwf_engineer_self_standardised_firing_drill)
Standardised Firing Drill
A Master Engineer knows all about firing rates, fields of fire and the best ratios, his knowledge improving efficiency.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Reload time reduction: +8% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Reload time reduction: +8% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
3 (wh_main_skill_dwf_all_unique_ancestral_grudge)
Ancestral Grudge
All Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
1 3 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +3% when fighting against Greenskin Tribes (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +8% when fighting against Greenskin Tribes (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +15% when fighting against Greenskin Tribes (character_to_character_own)
4 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
5 (wh_main_skill_dwf_engineer_campaign_master_of_works)
Master of Works
A Dawi Engineer can build anything with the right materials, if the price is right.
1 [[col:yellow]]Knuckle Down action: Construction cost is modified by an additional -10% Deploy: Own province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
6 (wh_main_skill_dwf_engineer_self_requisition)
Requisition
If a Master Engineer wants something, he'll get it. Quartermasters can rarely refuse a demanding Guild engineer.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Ammunition: +3% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Ammunition: +3% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Ammunition: +7% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Ammunition: +7% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Ammunition: +12% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Ammunition: +12% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
7 (wh_main_skill_dwf_all_unique_resolute)
Resolute
Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
1 6 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Charge bonus: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Charge bonus: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Charge bonus: +9 (character_to_character_own)
8 (wh_main_skill_dwf_engineer_campaign_prospector)
Prospector
Using surveying equipment, this Dwarf knows the best places to look and lodes to glean.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Additional tradable resources produced: +2% (factionwide)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Additional tradable resources produced: +5% (factionwide)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Additional tradable resources produced: +9% (factionwide)
9 (wh_main_skill_dwf_engineer_campaign_deadly_contraptions)
Deadly Contraptions
The more lethal contraptions are used outside the Engineers' Guild's purview - it's generally "not the done thing".
1 [[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh_main_skill_dwf_engineer_self_extra_powder)
Extra Powder

1 Passive ability: "Extra Powder" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
11 (wh_main_skill_dwf_engineer_self_technical_enhancements)
Technical Enhancements
Engineers always tinker, naming these tweaks "enhancements" - most do improve whatever contraption they are working on.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Armour: +8 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Armour: +15 (character_to_character_own)
12 (wh_main_skill_dwf_all_unique_relentless)
Relentless
Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
1 10 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Speed: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Speed: +15% (character_to_character_own)
13 (wh_main_skill_dwf_engineer_campaign_saboteur)
Saboteur
An Engineer is also the best at breaking things - he can literally put a spanner in the works.
1 [[col:yellow]]Tinker action: Ammunition is modified by an additional -5% Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Tinker action: Ammunition is modified by an additional -10% Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Tinker action: Ammunition is modified by an additional -15% Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
14 (wh_main_skill_dwf_engineer_self_triangulation)
Triangulation
Dwarf Engineers use number-lore to work out the best trajectories and prime killing arcs for their war machines.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile damage: +3% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Missile damage: +3% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Missile damage: +7% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Missile damage: +7% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Missile damage: +12% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Missile damage: +12% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
15 (wh_main_skill_dwf_all_unique_rune_of_grimnir)
Rune of Grimnir
The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
16 (wh_main_skill_dwf_engineer_campaign_karak_blood)
Karak Blood
Born and bred in a Dwarfhold, as stern and pure as the stone in the deeps.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (local province)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +2 (local province)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (local province)
17 (wh_main_skill_dwf_engineer_self_dead_eye)
Dead Eye
A dead eye shot is an Engineer or Thunderer that can hit a target at over five hundred (Dwarfen) paces.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Range: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Range: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Range: +15% (character_to_character_own)
18 (wh_main_skill_dwf_engineer_campaign_damage_control)
Damage Control
"It's weakening, send in the Engineers!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Siege holdout time: +1 (local region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Siege holdout time: +2 (local region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Siege holdout time: +3 (local region)
19 (wh_main_skill_dwf_engineer_self_ballistics_calibration)
Ballistics Calibration

1 Ability: "Ballistics Calibration" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
20 (wh_main_skill_dwf_engineer_campaign_hardy)
Hardy
"It'll take more than that to finish me off, lad."
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
21 (wh_main_skill_dwf_engineer_self_overseer)
Overseer
Those Engineers that spend their lives underground have a good understanding of war in the caverns.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Aura size: +10% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Aura size: +20% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Aura size: +40% (character_to_character_own)
22 (wh_main_skill_dwf_engineer_campaign_time_&_motion)
Time & Motion
"If you swing here, at the height of the parabolic angle, you'll reduce resistance and increase the power."
1 Hero action cost: -3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Hero action cost: -8% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Hero action cost: -15% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
23 (wh_main_skill_dwf_engineer_campaign_logistical_engineer)
Logistical Engineer
Master Engineers are always looking for efficiencies and improvements, especially in logistics.
1 Action: [[col:yellow]]Heavy Lifting Target: Own army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Action: [[col:yellow]]Heavy Lifting Target: Own army
[[col:yellow]]Heavy Lifting action: Movement range is increased by an additional 5% Target: Own army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Action: [[col:yellow]]Heavy Lifting Target: Own army
[[col:yellow]]Heavy Lifting action: Movement range is increased by an additional 10% Target: Own army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
24 (wh_main_skill_dwf_engineer_self_defensive_coordinator)
Defensive Coordinator
Master Engineers familiar with defensive formations use their centuries of experience in sieges.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Reload time reduction: +3% for towers in siege battles ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Reload time reduction: +8% for towers in siege battles ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Reload time reduction: +15% for towers in siege battles ([[img:icon_hero]][[/img]]Hero's army)
25 (wh_main_skill_dwf_engineer_campaign_confounder)
Confounder
Engineers on campaign like to confound the foe by sabotaging and stealing enemy armies' equipment and resources.
1 [[col:yellow]]Sabotage action: Movement range is modified by an additional -3% Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Sabotage action: Movement range is modified by an additional -8% Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Sabotage action: Movement range is modified by an additional -15% Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
26 (wh_main_skill_dwf_engineer_self_ballistics_instructor)
Ballistics Instructor
Those Engineers conversant in ballistics know how best to increase the ranges of their weapons.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Range: +2% for artillery ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Range: +5% for artillery ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Range: +9% for artillery ([[img:icon_hero]][[/img]]Hero's army)
27 (wh_main_skill_dwf_engineer_campaign_underminer)
Underminer
A wall is only as good as its foundation. Dwarf Engineers can undermine any with relative ease.
1 [[col:yellow]]Damage Walls action: 1 additional wall breaches Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Damage Walls action: 2 additional wall breaches Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Damage Walls action: 3 additional wall breaches Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
28 (wh_main_skill_dwf_engineer_self_sapper)
Sapper
A Sapper excels at breaking entrenched foes. He can quickly get artillery into the best position.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +3% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Speed: +3% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Speed: +8% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Speed: +8% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Speed: +15% for artillery ([[img:icon_hero]][[/img]]Hero's army)
Speed: +15% for missile infantry units ([[img:icon_hero]][[/img]]Hero's army)
Master Engineer Hero Skills (22) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
29 (wh_main_skill_innate_all_blind)
Blind
Although the eyes do not see, the other senses remain open.
1 Melee attack: +3 (general_to_character_own)
Melee defence: -3 (general_to_character_own)
30 (wh_main_skill_innate_all_boring)
Boring
"Another speech? Very well… does it have to be so… lengthy?"
1 Campaign movement range: -5% (character_to_character_own)
Income from all buildings: +5% (local province)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
31 (wh_main_skill_innate_all_irresolute)
Irresolute
"To be crippled by indecision is to give your enemies an advantage."
1 Campaign movement range: +5% (character_to_character_own)
Construction cost: +4% for all buildings (local region)
32 (wh_main_skill_innate_all_magnanimous)
Magnanimous
"This victory is not mine alone, we all share in the glory."
1 Income from all buildings: +5% (local region)
33 (wh_main_skill_innate_all_maimed_arm)
Maimed Arm
"This one is armless, sir."
1 Melee attack: -6 (character_to_character_own)
Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army)
34 (wh_main_skill_innate_all_maimed_leg)
Maimed Leg
"No, not drunk, just legless."
1 Speed: -15% (character_to_character_own)
Leadership: +3 ([[img:icon_general]][[/img]]Lord's army)
35 (wh_main_skill_innate_all_melancholic)
Melancholic
"Why forlorn? Are you not a King, an Emperor - a champion?"
1 Hero self-defence: -5% chance of wounding aggressors (character_to_character_own)
{{tr:public_order}}: -1 (local enemy province)
36 (wh_main_skill_innate_all_phlegmatic)
Phlegmatic
A calming presence can be a steadying hand… but also disquieting.
1 Campaign line of sight: +5% (character_to_character_own)
{{tr:public_order}}: +1 (local province)
37 (wh_main_skill_innate_all_sanguine)
Sanguine
An assured air instils great confidence in your followers.
1 Enemy Hero action success chance: -3% (character_to_character_own)
Melee attack: +5 (character_to_character_own)
38 (wh_main_skill_innate_all_scar_disfiguring)
Disfiguring Scar
Such an ugly scar is always memorable.
1 Enemy leadership: -3 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
39 (wh_main_skill_innate_all_scar_distinguishing)
Distinguishing Scar
Clearly a veteran of some heroic deed.
1 Enemy leadership: -2 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
40 (wh_main_skill_innate_all_sneaky)
Sneaky
Skulk and sneak or shadow and stalk, theirs is a guileful nature.
1 Hero action success chance: +5% (character_to_character_own)
41 (wh_main_skill_innate_all_choleric)
Choleric
Does a rage as hot as Khorne's burn within?
1 Melee attack: +5 (character_to_character_own)
42 (wh_main_skill_innate_all_stupid)
Stupid
Shares the intellect of a River Troll.
1 Charge bonus: +10% (character_to_character_own)
43 (wh_main_skill_innate_all_uncompromising)
Uncompromising
Others may call it decisive, but being uncompromising can be a weakness as well as a strength.
1 Hero self-defence: +10% chance of wounding aggressors (character_to_character_own)
44 (wh_main_skill_innate_all_clumsy)
Clumsy
There are drunk Ogres more sure-footed than this one.
1 Weapon strength: +10% (character_to_character_own)
45 (wh_main_skill_innate_all_deformed)
Misshapen
Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh.
1 Enemy leadership: -2 (local region)
46 (wh_main_skill_innate_all_easily_deceived)
Easily Deceived
"Tzeentch will have so much fun with you, puppet!"
1 Enemy Hero action success chance: +2% (character_to_character_own)
47 (wh_main_skill_innate_all_easily_distracted)
Easily Distracted
"Look! Over there - a Snotling showing its arse!"
1 Campaign movement range: -7% (character_to_character_own)
Leadership: +2 (character_to_character_own)
48 (wh_main_skill_innate_all_easily_trapped)
Easily Trapped
To trap a fool is easy; to trap a King… perhaps even easier.
1 Enemy Hero action success chance: +3% (character_to_character_own)
49 (wh_main_skill_innate_all_honourable)
Honourable
Honour is everything!
1 Leadership: +10 (character_to_character_own)
50 (wh_main_skill_innate_all_intelligent)
Intelligent
In this age of blood and battle, intellect is an underrated gift.
1 Hero self-defence: +5% chance of wounding aggressors (character_to_character_own)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
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