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The Empire The Empire Skills

Runesmith Hero Skills



Runesmith Hero Skills

Actions [HIDDEN]
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
Rune of Hearth & Home
Rune of Hearth & Home
(wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home)
Ancestral Grudge
Ancestral Grudge
(wh_main_skill_dwf_all_unique_ancestral_grudge)
Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
Rune of Shielding
Rune of Shielding
(wh_main_skill_dwf_runesmith_campaign_rune_of_shielding)
Rune of Oath & Steel
Rune of Oath & Steel
(wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel)
Resolute
Resolute
(wh_main_skill_dwf_all_unique_resolute)
Rune of Fortitude
Rune of Fortitude
(wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude)
Dreng Rhunki
Dreng Rhunki
(wh_main_skill_dwf_runesmith_campaign_dreng_rhunki)
Rune of Negation
Rune of Negation
(wh_main_skill_dwf_runesmith_self_rune_of_negation)
Damping
Damping
(wh_main_skill_dwf_runesmith_self_damping)
Relentless
Relentless
(wh_main_skill_dwf_all_unique_relentless)
Stalwart Rune
Stalwart Rune
(wh_main_skill_dwf_runesmith_campaign_stalwart_rune)
Strike the Runes
Strike the Runes
(wh_main_skill_dwf_runesmith_self_strike_the_runes)
Rune of Grimnir
Rune of Grimnir
(wh_main_skill_dwf_all_unique_rune_of_grimnir)
Rune of Warding
Rune of Warding
(wh_main_skill_dwf_runesmith_campaign_rune_of_warding)
Forgefire
Forgefire
(wh_main_skill_dwf_runesmith_self_forgefire)
Ancestor Rune
Ancestor Rune
(wh_main_skill_dwf_runesmith_campaign_ancestor_rune)
Rune of Wrath & Ruin
Rune of Wrath & Ruin
(wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin)
Rune of Preservation
Rune of Preservation
(wh_main_skill_dwf_runesmith_campaign_rune_of_preservation)
Rune of Striking
Rune of Striking
(wh_main_skill_dwf_runesmith_self_rune_of_striking)
Master Rune of Valaya
Master Rune of Valaya
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya)
Master Rune of Immolation
Master Rune of Immolation
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation)
Rune of Might
Rune of Might
(wh_main_skill_dwf_runesmith_self_rune_of_might)
Rune of Spellbreaking
Rune of Spellbreaking
(wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking)
Rune of Parrying
Rune of Parrying
(wh_main_skill_dwf_runesmith_self_rune_of_parrying)
Master Rune of Breaking
Master Rune of Breaking
(wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking)
Rune of Fury
Rune of Fury
(wh_main_skill_dwf_runesmith_self_rune_of_fury)

Runesmith Hero Skills (Background Skills)

Blind
Blind
(wh_main_skill_innate_all_blind)
Boring
Boring
(wh_main_skill_innate_all_boring)
Irresolute
Irresolute
(wh_main_skill_innate_all_irresolute)
Magnanimous
Magnanimous
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
Melancholic
Melancholic
(wh_main_skill_innate_all_melancholic)
Phlegmatic
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
Sanguine
Sanguine
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
Sneaky
(wh_main_skill_innate_all_sneaky)
Choleric
Choleric
(wh_main_skill_innate_all_choleric)
Stupid
Stupid
(wh_main_skill_innate_all_stupid)
Uncompromising
Uncompromising
(wh_main_skill_innate_all_uncompromising)
Clumsy
Clumsy
(wh_main_skill_innate_all_clumsy)
Misshapen
Misshapen
(wh_main_skill_innate_all_deformed)
Easily Deceived
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
Honourable
Honourable
(wh_main_skill_innate_all_honourable)
Intelligent
Intelligent
(wh_main_skill_innate_all_intelligent)
Runesmith Hero Skills (28)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_agent_actions)
Actions [HIDDEN]

1 Action: [[col:yellow]]Embed Hero (character_to_character_own)
Action: [[col:yellow]]Corruption (character_to_character_own)
Action: [[col:yellow]]Inspire Populace (character_to_character_own)
Action: [[col:yellow]]Assault Units (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Discourage Populace (character_to_character_own)
Action: [[col:yellow]]Assault Garrison (character_to_character_own)
Action: [[col:yellow]]Pray (character_to_character_own)
Action: [[col:yellow]]Demoralise Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Inhibit (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
Action: [[col:yellow]]Knuckle Down (character_to_character_own)
Action: [[col:yellow]]Sabotage (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Tinker (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Runic Seal (character_to_character_own)
Action: [[col:yellow]]Block Magic (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Runic Protection (character_to_character_own)
Action: [[col:yellow]]Damage Settlement (character_to_character_own)
Action: [[col:yellow]]Scout (character_to_character_own)
Action: [[col:yellow]]Block Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Infiltrate (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Planning (character_to_character_own)
Action: [[col:yellow]]Assault Unit (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Magical Interference (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
2 (wh_main_skill_dwf_runesmith_self_rune_of_hearth_&_home)
Rune of Hearth & Home
Invoking the Rune of Hearth and Home stirs a Dwarf's pride in his Hold, Clan and Ancestors.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Character's aura leadership effect: +5 (character_to_character_own)
3 (wh_main_skill_dwf_all_unique_ancestral_grudge)
Ancestral Grudge
All Dwarfs despise the Greenskins, for the urki and grobi are the prime agents in the Times of Woe.
1 3 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +3% when fighting against Greenskin Tribes (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +8% when fighting against Greenskin Tribes (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +15% when fighting against Greenskin Tribes (character_to_character_own)
4 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
5 (wh_main_skill_dwf_runesmith_campaign_rune_of_shielding)
Rune of Shielding
Invoking the Rune of Shielding, an arcane mark first inscribed in the War of Vengeance, brings great protection.
1 [[col:yellow]]Runic Seal action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -10% Deploy: Own province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
6 (wh_main_skill_dwf_runesmith_self_rune_of_oath_&_steel)
Rune of Oath & Steel

1 Ability: "Rune of Oath & Steel" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
7 (wh_main_skill_dwf_all_unique_resolute)
Resolute
Dwarfs are resolute - once they commit to charging the foe, they put all their strength behind that initial blow.
1 6 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Charge bonus: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Charge bonus: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Charge bonus: +9 (character_to_character_own)
8 (wh_main_skill_dwf_runesmith_campaign_rune_of_fortitude)
Rune of Fortitude
Invoking the Rune of Fortitude gives armour a base sentience to react against enemy attacks.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
{{tr:public_order}}: +1 (local province)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
{{tr:public_order}}: +2 (local province)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
{{tr:public_order}}: +3 (local province)
9 (wh_main_skill_dwf_runesmith_campaign_dreng_rhunki)
Dreng Rhunki
The Runesmith knows more than just the traditional crafts - there are darker, lethal runes that are rarely used.
1 [[col:yellow]]Assassinate action: Additional 7% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh_main_skill_dwf_runesmith_self_rune_of_negation)
Rune of Negation

1 Ability: "Rune of Negation" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
11 (wh_main_skill_dwf_runesmith_self_damping)
Damping
The Dwarfs' natural anti-magic resistance is amplified to dampen the Winds of Magic.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Enemy Winds of Magic power reserve: -2 (local region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Enemy Winds of Magic power reserve: -5 (local region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Enemy Winds of Magic power reserve: -9 (local region)
12 (wh_main_skill_dwf_all_unique_relentless)
Relentless
Dwarfs are not fast, yet they will soldier on, always moving despite any hazards encountered.
1 10 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Speed: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Speed: +15% (character_to_character_own)
13 (wh_main_skill_dwf_runesmith_campaign_stalwart_rune)
Stalwart Rune
A rune placed in this realm radiates positive energies and the benevolence of the ancestors.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Growth: +8 (local province)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Growth: +20 (local province)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Growth: +36 (local province)
14 (wh_main_skill_dwf_runesmith_self_strike_the_runes)
Strike the Runes
A Runesmith may "strike the runes" - an analogy for keeping them "hot", refusing to let them cool.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Cooldown: -3% to Rune abilities ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Cooldown: -8% to Rune abilities ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Cooldown: -15% to Rune abilities ([[img:icon_hero]][[/img]]Hero's army)
15 (wh_main_skill_dwf_all_unique_rune_of_grimnir)
Rune of Grimnir
The endless courage of the Warrior God, directed to bolster this Dawi’s own reserves.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
16 (wh_main_skill_dwf_runesmith_campaign_rune_of_warding)
Rune of Warding
The Rune of Warding is a powerful rune under which Valaya keeps this region from the influence of darkness.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (local province)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +2 (local province)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (local province)
17 (wh_main_skill_dwf_runesmith_self_forgefire)
Forgefire

1 Passive ability: "Forgefire" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
18 (wh_main_skill_dwf_runesmith_campaign_ancestor_rune)
Ancestor Rune
Ancestor Runes are difficult to construct, but once emplaced reveal waypoints to the Dwarfen realms.
1 [[col:yellow]]Runic Protection action: [[img:icon_corruption_chs]][[/img]]Chaos and [[img:icon_corruption_vmp]][[/img]]Vampiric corruption is reduced by an additional 1 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Runic Protection action: [[img:icon_corruption_chs]][[/img]]Chaos and [[img:icon_corruption_vmp]][[/img]]Vampiric corruption is reduced by an additional 3 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Runic Protection action: [[img:icon_corruption_chs]][[/img]]Chaos and [[img:icon_corruption_vmp]][[/img]]Vampiric corruption is reduced by an additional 6 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
19 (wh_main_skill_dwf_runesmith_self_rune_of_wrath_&_ruin)
Rune of Wrath & Ruin

1 Ability: "Rune of Wrath & Ruin" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
20 (wh_main_skill_dwf_runesmith_campaign_rune_of_preservation)
Rune of Preservation
Invoking the Rune of Preservation keeps the affected Dawi healthy and vigorous.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
21 (wh_main_skill_dwf_runesmith_self_rune_of_striking)
Rune of Striking

1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Grants Rune: [[col:yellow]]"Rune of Striking" (character_to_character_own)
22 (wh_main_skill_dwf_runesmith_campaign_master_rune_of_valaya)
Master Rune of Valaya
An ancient Rune invented by Valaya herself to drain magical winds from the enemy.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Enemy Winds of Magic power reserve: -2 (local region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Enemy Winds of Magic power reserve: -5 (local region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Enemy Winds of Magic power reserve: -9 (local region)
23 (wh_main_skill_dwf_runesmith_campaign_master_rune_of_immolation)
Master Rune of Immolation
Invoking a Master Rune of Immolation brings utter destruction on its target - it is not to be used lightly.
1 [[col:yellow]]Damage Settlement action: Additional 5% damage caused Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Damage Settlement action: Additional 15% damage caused Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Damage Settlement action: Additional 30% damage caused Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
24 (wh_main_skill_dwf_runesmith_self_rune_of_might)
Rune of Might

1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Grants Rune: [[col:yellow]]"Rune of Might" (character_to_character_own)
25 (wh_main_skill_dwf_runesmith_campaign_rune_of_spellbreaking)
Rune of Spellbreaking
It is said that Grungni and Valaya worked together to form this potent anti-magic rune.
1 Action: [[col:yellow]]Awareness Target: Own army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Action: [[col:yellow]]Awareness Target: Own army
[[col:yellow]]Awareness action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -5% Target: Own army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Action: [[col:yellow]]Awareness Target: Own army
[[col:yellow]]Awareness action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -10% Target: Own army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
26 (wh_main_skill_dwf_runesmith_self_rune_of_parrying)
Rune of Parrying

1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Grants Rune: [[col:yellow]]"Rune of Parrying" (character_to_character_own)
27 (wh_main_skill_dwf_runesmith_campaign_master_rune_of_breaking)
Master Rune of Breaking
The Master Rune of Breaking can be a curse as well as a boon, but magic rarely flows once invoked.
1 [[col:yellow]]Block Magic action: Winds of Magic power reserve is modified by an additional -2 Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Block Magic action: Winds of Magic power reserve is modified by an additional -5 Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Block Magic action: Winds of Magic power reserve is modified by an additional -9 Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
28 (wh_main_skill_dwf_runesmith_self_rune_of_fury)
Rune of Fury

1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Grants Rune: [[col:yellow]]"Rune of Fury" (character_to_character_own)
Runesmith Hero Skills (22) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
29 (wh_main_skill_innate_all_blind)
Blind
Although the eyes do not see, the other senses remain open.
1 Melee attack: +3 (general_to_character_own)
Melee defence: -3 (general_to_character_own)
30 (wh_main_skill_innate_all_boring)
Boring
"Another speech? Very well… does it have to be so… lengthy?"
1 Campaign movement range: -5% (character_to_character_own)
Income from all buildings: +5% (local enemy province)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
31 (wh_main_skill_innate_all_irresolute)
Irresolute
"To be crippled by indecision is to give your enemies an advantage."
1 Campaign movement range: +5% (character_to_character_own)
Construction cost: +4% for all buildings (local region)
32 (wh_main_skill_innate_all_magnanimous)
Magnanimous
"This victory is not mine alone, we all share in the glory."
1 Income from all buildings: +5% (local region)
33 (wh_main_skill_innate_all_maimed_arm)
Maimed Arm
"This one is armless, sir."
1 Melee attack: -6 (character_to_character_own)
Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army)
34 (wh_main_skill_innate_all_maimed_leg)
Maimed Leg
"No, not drunk, just legless."
1 Speed: -15% (character_to_character_own)
Leadership: +3 ([[img:icon_general]][[/img]]Lord's army)
35 (wh_main_skill_innate_all_melancholic)
Melancholic
"Why forlorn? Are you not a King, an Emperor - a champion?"
1 Hero self-defence: -5% chance of wounding aggressors (character_to_character_own)
{{tr:public_order}}: -1 (local enemy province)
36 (wh_main_skill_innate_all_phlegmatic)
Phlegmatic
A calming presence can be a steadying hand… but also disquieting.
1 Campaign line of sight: +5% (character_to_character_own)
{{tr:public_order}}: +1 (local province)
37 (wh_main_skill_innate_all_sanguine)
Sanguine
An assured air instils great confidence in your followers.
1 Enemy Hero action success chance: -3% (character_to_character_own)
Melee attack: +5 (character_to_character_own)
38 (wh_main_skill_innate_all_scar_disfiguring)
Disfiguring Scar
Such an ugly scar is always memorable.
1 Enemy leadership: -3 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
39 (wh_main_skill_innate_all_scar_distinguishing)
Distinguishing Scar
Clearly a veteran of some heroic deed.
1 Enemy leadership: -2 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
40 (wh_main_skill_innate_all_sneaky)
Sneaky
Skulk and sneak or shadow and stalk, theirs is a guileful nature.
1 Hero action success chance: +5% (character_to_character_own)
41 (wh_main_skill_innate_all_choleric)
Choleric
Does a rage as hot as Khorne's burn within?
1 Melee attack: +5 (character_to_character_own)
42 (wh_main_skill_innate_all_stupid)
Stupid
Shares the intellect of a River Troll.
1 Chance of being wounded after failure: +2% (character_to_character_own)
Charge bonus: +10% (character_to_character_own)
43 (wh_main_skill_innate_all_uncompromising)
Uncompromising
Others may call it decisive, but being uncompromising can be a weakness as well as a strength.
1 Hero self-defence: +10% chance of wounding aggressors (character_to_character_own)
44 (wh_main_skill_innate_all_clumsy)
Clumsy
There are drunk Ogres more sure-footed than this one.
1 Chance of being wounded after failure: +2% (character_to_character_own)
Weapon strength: +10% (character_to_character_own)
45 (wh_main_skill_innate_all_deformed)
Misshapen
Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh.
1 Enemy leadership: -2 (local region)
46 (wh_main_skill_innate_all_easily_deceived)
Easily Deceived
"Tzeentch will have so much fun with you, puppet!"
1 Enemy Hero action success chance: +2% (character_to_character_own)
47 (wh_main_skill_innate_all_easily_distracted)
Easily Distracted
"Look! Over there - a Snotling showing its arse!"
1 Campaign movement range: -7% (character_to_character_own)
Leadership: +2 (character_to_character_own)
48 (wh_main_skill_innate_all_easily_trapped)
Easily Trapped
To trap a fool is easy; to trap a King… perhaps even easier.
1 Enemy Hero action success chance: +3% (character_to_character_own)
49 (wh_main_skill_innate_all_honourable)
Honourable
Honour is everything!
1 Leadership: +10 (character_to_character_own)
50 (wh_main_skill_innate_all_intelligent)
Intelligent
In this age of blood and battle, intellect is an underrated gift.
1 Hero self-defence: +5% chance of wounding aggressors (character_to_character_own)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
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