Left Panel
HomeHome / Total War: WARHAMMER / The Empire / Skills / PH - GoreBull Skills
The Empire The Empire Skills

PH - GoreBull Skills



PH - GoreBull Skills

Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
Blade Master
Blade Master
(wh_main_skill_all_all_self_blade_master_starter)
Actions (horde) [HIDDEN]
Actions (horde) [HIDDEN]
(wh_main_skill_all_dummy_agent_actions_horde)
Gouge-Tusks
Gouge-Tusks
(wh_dlc03_skill_bst_gorebull_gouge_tusks)
The Strength of the Land I
The Strength of the Land I
(wh_dlc03_skill_bst_champion_defensive_1)
The Best of the Beast I
The Best of the Beast I
(wh_dlc03_skill_bst_champion_quality_1)
Devastating Charge
Devastating Charge
(wh_main_skill_all_all_self_devastating_charge)
Gnarled Hide
Gnarled Hide
(wh_dlc03_skill_bst_gorebull_gnarled_hide)
Deadly Onslaught
Deadly Onslaught
(wh_dlc03_skill_bst_all_self_deadly_onslaught)
The Strength of the Land II
The Strength of the Land II
(wh_dlc03_skill_bst_champion_defensive_2)
The Best of the Beast II
The Best of the Beast II
(wh_dlc03_skill_bst_champion_quality_2)
Thick-Skinned
Thick-Skinned
(wh_main_skill_all_all_self_thick-skinned)
Slaughterer's Call
Slaughterer's Call
(wh_dlc03_skill_bst_gorebull_slaughteres_call)
The Unrelenting Warherd I
The Unrelenting Warherd I
(wh_dlc03_skill_bst_champion_offensive_1)
The Vast, Unending Warherd I
The Vast, Unending Warherd I
(wh_dlc03_skill_bst_champion_quantity_1)
Primal Instincts
Primal Instincts
(wh_dlc03_skill_bst_lord_primal_insticts)
Shadow Hide
Shadow Hide
(wh_dlc03_skill_bst_all_unique_shadow_hide)
The Unrelenting Warherd II
The Unrelenting Warherd II
(wh_dlc03_skill_bst_champion_offensive_2)
The Vast, Unending Warherd II
The Vast, Unending Warherd II
(wh_dlc03_skill_bst_champion_quantity_2)
Deadly Blade
Deadly Blade
(wh_main_skill_all_all_self_deadly_blade)
Martial
Martial
(wh_main_skill_all_champion_campaign_martial)
Authoritarian
Authoritarian
(wh_main_skill_all_champion_campaign_authoritarian_horde)
Foe-Seeker
Foe-Seeker
(wh_dlc03_skill_bst_all_self_foe-seeker)
Barracks Raider
Barracks Raider
(wh_main_skill_all_champion_campaign_barracks_raider)
Wound-Maker
Wound-Maker
(wh_main_skill_all_all_self_wound-maker)
Patrol Ambusher
Patrol Ambusher
(wh_main_skill_all_champion_campaign_patrol_ambusher)
Unnatural Thirst
Unnatural Thirst
(wh_dlc03_skill_bst_lord_unnatural_thirst)
Safety Amongst Beastkin
Safety Amongst Beastkin
(wh_dlc03_skill_bst_champion_protect_army_1)
Indomitable
Indomitable
(wh_main_skill_all_all_self_indomitable)
Hardy
Hardy
(wh_dlc03_skill_bst_champion_campaign_hardy)
Call to Morrslieb
Call to Morrslieb
(wh_dlc03_skill_all_all_self_call_to_morrslieb)

PH - GoreBull Skills (Background Skills)

Blind
Blind
(wh_main_skill_innate_all_blind)
Boring
Boring
(wh_main_skill_innate_all_boring)
Irresolute
Irresolute
(wh_main_skill_innate_all_irresolute)
Maimed Arm
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
Melancholic
Melancholic
(wh_main_skill_innate_all_melancholic)
Phlegmatic
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
Sanguine
Sanguine
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
Sneaky
(wh_main_skill_innate_all_sneaky)
Choleric
Choleric
(wh_main_skill_innate_all_choleric)
Stupid
Stupid
(wh_main_skill_innate_all_stupid)
Uncompromising
Uncompromising
(wh_main_skill_innate_all_uncompromising)
Clumsy
Clumsy
(wh_main_skill_innate_all_clumsy)
Misshapen
Misshapen
(wh_main_skill_innate_all_deformed)
Easily Deceived
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
Honourable
Honourable
(wh_main_skill_innate_all_honourable)
Intelligent
Intelligent
(wh_main_skill_innate_all_intelligent)
PH - GoreBull Skills (31)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
2 (wh_main_skill_all_all_self_blade_master_starter)
Blade Master
This warrior is one with his blade; it is an extension of his will, making him a worthy foe in combat.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +5 (character_to_character_own)
3 (wh_main_skill_all_dummy_agent_actions_horde)
Actions (horde) [HIDDEN]

1 Action: [[col:yellow]]Embed Hero (character_to_character_own)
Action: [[col:yellow]]Corruption (character_to_character_own)
Action: [[col:yellow]]Assault Units (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Discourage Populace (character_to_character_own)
Action: [[col:yellow]]Assault Garrison (character_to_character_own)
Action: [[col:yellow]]Demoralise Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Inhibit (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
Action: [[col:yellow]]Sabotage (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Tinker (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Block Magic (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Runic Protection (character_to_character_own)
Action: [[col:yellow]]Damage Settlement (character_to_character_own)
Action: [[col:yellow]]Block Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Infiltrate (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Assault Unit (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Magical Interference (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
4 (wh_dlc03_skill_bst_gorebull_gouge_tusks)
Gouge-Tusks
The Beastman's tusks are drenched in gore - blood and sinew from every foul battle.
1 9 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour-piercing damage: +15 (character_to_character_own)
5 (wh_dlc03_skill_bst_champion_defensive_1)
The Strength of the Land I
The warherd waits, allowing the enemy to come to them. Nature is their defence, as man will soon find out.
1 Ability: "The Strength of the Land I" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Ability: "The Strength of the Land II" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Ability: "The Strength of the Land III" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
6 (wh_dlc03_skill_bst_champion_quality_1)
The Best of the Beast I
A strong leader can bend the will of the warherd to his own, and reap the benefits of it.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +5 ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Leadership: +10 ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Leadership: +15 ([[img:icon_hero]][[/img]]Hero's army)
7 (wh_main_skill_all_all_self_devastating_charge)
Devastating Charge
Some creatures charge home with such fury that the very ground shakes beneath their feet.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Charge bonus: +6 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Charge bonus: +16 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Charge bonus: +30 (character_to_character_own)
8 (wh_dlc03_skill_bst_gorebull_gnarled_hide)
Gnarled Hide
Fur-clad, matted with offal and detritus, their weathered hides are a foul carapace.
1 14 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +15 (character_to_character_own)
Melee defence: +15 (character_to_character_own)
9 (wh_dlc03_skill_bst_all_self_deadly_onslaught)
Deadly Onslaught

1 Ability: "Deadly Onslaught" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
10 (wh_dlc03_skill_bst_champion_defensive_2)
The Strength of the Land II
The warherd waits, allowing the enemy to come to them. Nature is their defence, as man will soon find out.
1 Replaces: "The Strength of the Land III" (character_to_character_own)
Ability: "The Strength of the Land IV" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
11 (wh_dlc03_skill_bst_champion_quality_2)
The Best of the Beast II
A strong leader can bend the will of the warherd to his own, and reap the benefits of it.
1 Evasion chance when using the beast-paths: +40% (accompanying [[img:icon_general]][[/img]]Lord)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +5 ([[img:icon_hero]][[/img]]Hero's army)
Leadership: +20 ([[img:icon_hero]][[/img]]Hero's army)
12 (wh_main_skill_all_all_self_thick-skinned)
Thick-Skinned
Creatures with tough hides or some kind of natural armour are tough nuts to crack - even a powerful attack may fall foul of their thick-skin.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Armour: +3 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Armour: +8 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Armour: +15 (character_to_character_own)
13 (wh_dlc03_skill_bst_gorebull_slaughteres_call)
Slaughterer's Call
The howl of battle is the signal, a promise that butchery will be done.
1 17 Melee attack: +15 for Ungor and Gor units ([[img:icon_hero]][[/img]]Hero's army)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
14 (wh_dlc03_skill_bst_champion_offensive_1)
The Unrelenting Warherd I
The warherd charges out, slathering jaws and bellowing in fury. Against the charge, none can stand.
2 Replaces: "The Unrelenting Herd I" (character_to_character_own)
Passive ability: "The Unrelenting Herd II" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Replaces: "The Unrelenting Herd II" (character_to_character_own)
Passive ability: "The Unrelenting Herd III" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
1 Passive ability: "The Unrelenting Herd I" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
15 (wh_dlc03_skill_bst_champion_quantity_1)
The Vast, Unending Warherd I
The warherd, though vast and hard to control, can be relied on to fight, fight, fight!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Recruitment cost: -5% ([[img:icon_hero]][[/img]]Hero's army)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Recruitment cost: -7% ([[img:icon_hero]][[/img]]Hero's army)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Recruitment cost: -10% ([[img:icon_hero]][[/img]]Hero's army)
16 (wh_dlc03_skill_bst_lord_primal_insticts)
Primal Instincts
The desire to wreak havoc is innate, brought about not by choice but by sheer force of being.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +9 (character_to_character_own)
17 (wh_dlc03_skill_bst_all_unique_shadow_hide)
Shadow Hide
Chaos smiles upon them, granting unnatural and heretical defence against mortal machinations.
1 7 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Missile resistance: 10% (character_to_character_own)
18 (wh_dlc03_skill_bst_champion_offensive_2)
The Unrelenting Warherd II
The warherd charges out, slathering jaws and bellowing in fury. Against the charge, none can stand.
1 Replaces: "The Unrelenting Herd III" (character_to_character_own)
Passive ability: "The Unrelenting Herd IV" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
19 (wh_dlc03_skill_bst_champion_quantity_2)
The Vast, Unending Warherd II
The warherd, though vast and hard to control, can be relied on to fight, fight, fight!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Unit experience: +3 for all unit recruits ([[img:icon_hero]][[/img]]Hero's army)
Recruitment cost: -14% ([[img:icon_hero]][[/img]]Hero's army)
Recruitment cost: -4% ([[img:icon_hero]][[/img]]Hero's army)
20 (wh_main_skill_all_all_self_deadly_blade)
Deadly Blade
A deadly blade is especially lethal when in the hands of this master death-maker, killer and slaughterer!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +9 (character_to_character_own)
21 (wh_main_skill_all_champion_campaign_martial)
Martial
The sight of this warrior, their stature, import or infamy, can have a calming effect.
1 [[col:yellow]]Inspire Populace action: {{tr:public_order}} is increased by an additional 1 Deploy: Own province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
22 (wh_main_skill_all_champion_campaign_authoritarian_horde)
Authoritarian
Gregarious, fearless and scabrous about those who currently hold dominion, the populace that hear such ill rumour take note.
1 [[col:yellow]]Discourage Populace action: {{tr:public_order}} is modified by an additional -2 Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
23 (wh_dlc03_skill_bst_all_self_foe-seeker)
Foe-Seeker

1 Ability: "Foe-Seeker" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
24 (wh_main_skill_all_champion_campaign_barracks_raider)
Barracks Raider
"If they know I'm coming then more's the better!"
1 [[col:yellow]]Assault Garrison action: Additional 5% casualties inflicted Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Assault Garrison action: Additional 15% casualties inflicted Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Assault Garrison action: Additional 30% casualties inflicted Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
25 (wh_main_skill_all_all_self_wound-maker)
Wound-Maker
Such is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +15% (character_to_character_own)
26 (wh_main_skill_all_champion_campaign_patrol_ambusher)
Patrol Ambusher
Lying in wait, experienced and patient, striking when the foe least expects.
1 [[col:yellow]]Assault Units action: Additional 4% casualties inflicted Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Assault Units action: Additional 10% casualties inflicted Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Assault Units action: Additional 18% casualties inflicted Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
27 (wh_dlc03_skill_bst_lord_unnatural_thirst)
Unnatural Thirst
It is never enough. The food, the drink, the slaughter. It is never, ever enough.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Hit Points: +6% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Hit Points: +16% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Hit Points: +30% (character_to_character_own)
28 (wh_dlc03_skill_bst_champion_protect_army_1)
Safety Amongst Beastkin
Those in the warherd protect and defend each other - when it suits them to do so.
1 Enemy Hero action success chance: -3% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Enemy Hero action success chance: -6% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Enemy Hero action success chance: -9% (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
29 (wh_main_skill_all_all_self_indomitable)
Indomitable
The iron will and indomitable presence of this leader ensures that his followers will remain steadfast against the peril they face.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Leadership: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Leadership: +9 (character_to_character_own)
30 (wh_dlc03_skill_bst_champion_campaign_hardy)
Hardy
{{tr:skill_champion_hardy_description}}
1 19 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
31 (wh_dlc03_skill_all_all_self_call_to_morrslieb)
Call to Morrslieb
The weird, evil moon hangs low in the sky, drawing reverence from its abominable worshippers.
1 6 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +9 (character_to_character_own)
PH - GoreBull Skills (21) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
32 (wh_main_skill_innate_all_blind)
Blind
Although the eyes do not see, the other senses remain open.
1 Melee attack: +3 (general_to_character_own)
Melee defence: -3 (general_to_character_own)
33 (wh_main_skill_innate_all_boring)
Boring
"Another speech? Very well… does it have to be so… lengthy?"
1 Campaign movement range: -5% (character_to_character_own)
Income from all buildings: +5% (local province)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
34 (wh_main_skill_innate_all_irresolute)
Irresolute
"To be crippled by indecision is to give your enemies an advantage."
1 Campaign movement range: +5% (character_to_character_own)
Construction cost: +4% for all buildings (local region)
35 (wh_main_skill_innate_all_maimed_arm)
Maimed Arm
"This one is armless, sir."
1 Melee attack: -6 (character_to_character_own)
Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army)
36 (wh_main_skill_innate_all_maimed_leg)
Maimed Leg
"No, not drunk, just legless."
1 Speed: -15% (character_to_character_own)
Leadership: +3 ([[img:icon_general]][[/img]]Lord's army)
37 (wh_main_skill_innate_all_melancholic)
Melancholic
"Why forlorn? Are you not a King, an Emperor - a champion?"
1 Hero self-defence: -5% chance of wounding aggressors (character_to_character_own)
{{tr:public_order}}: -1 (local enemy province)
38 (wh_main_skill_innate_all_phlegmatic)
Phlegmatic
A calming presence can be a steadying hand… but also disquieting.
1 Campaign line of sight: +5% (character_to_character_own)
{{tr:public_order}}: +1 (local province)
39 (wh_main_skill_innate_all_sanguine)
Sanguine
An assured air instils great confidence in your followers.
1 Enemy Hero action success chance: -3% (character_to_character_own)
Melee attack: +5 (character_to_character_own)
40 (wh_main_skill_innate_all_scar_disfiguring)
Disfiguring Scar
Such an ugly scar is always memorable.
1 Enemy leadership: -3 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
41 (wh_main_skill_innate_all_scar_distinguishing)
Distinguishing Scar
Clearly a veteran of some heroic deed.
1 Enemy leadership: -2 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
42 (wh_main_skill_innate_all_sneaky)
Sneaky
Skulk and sneak or shadow and stalk, theirs is a guileful nature.
1 Hero action success chance: +5% (character_to_character_own)
43 (wh_main_skill_innate_all_choleric)
Choleric
Does a rage as hot as Khorne's burn within?
1 Melee attack: +5 (character_to_character_own)
44 (wh_main_skill_innate_all_stupid)
Stupid
Shares the intellect of a River Troll.
1 Charge bonus: +10% (character_to_character_own)
45 (wh_main_skill_innate_all_uncompromising)
Uncompromising
Others may call it decisive, but being uncompromising can be a weakness as well as a strength.
1 Hero self-defence: +10% chance of wounding aggressors (character_to_character_own)
46 (wh_main_skill_innate_all_clumsy)
Clumsy
There are drunk Ogres more sure-footed than this one.
1 Weapon strength: +10% (character_to_character_own)
47 (wh_main_skill_innate_all_deformed)
Misshapen
Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh.
1 Enemy leadership: -2 (local region)
48 (wh_main_skill_innate_all_easily_deceived)
Easily Deceived
"Tzeentch will have so much fun with you, puppet!"
1 Enemy Hero action success chance: +2% (character_to_character_own)
49 (wh_main_skill_innate_all_easily_distracted)
Easily Distracted
"Look! Over there - a Snotling showing its arse!"
1 Campaign movement range: -7% (character_to_character_own)
Leadership: +2 (character_to_character_own)
50 (wh_main_skill_innate_all_easily_trapped)
Easily Trapped
To trap a fool is easy; to trap a King… perhaps even easier.
1 Enemy Hero action success chance: +3% (character_to_character_own)
51 (wh_main_skill_innate_all_honourable)
Honourable
Honour is everything!
1 Leadership: +10 (character_to_character_own)
52 (wh_main_skill_innate_all_intelligent)
Intelligent
In this age of blood and battle, intellect is an underrated gift.
1 Hero self-defence: +5% chance of wounding aggressors (character_to_character_own)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
Facebook