Left Panel
menu
HomeHome / Total War: WARHAMMER / Carcassonne / Skills / Spy Hero Skills
Carcassonne Carcassonne Skills

Spy Hero Skills



Spy Hero Skills

Spy
Spy
(wh_main_skill_all_spy_campaign_spy)
Passive Corruption [HIDDEN]
Passive Corruption [HIDDEN]
(wh_main_skill_all_dummy_passive_corruption)
Bloody Blade
Bloody Blade
(wh_main_skill_all_spy_self_bloody_blade)
Actions [HIDDEN]
Actions [HIDDEN]
(wh_main_skill_all_dummy_agent_actions)
Assassin
Assassin
(wh_main_skill_all_spy_campaign_assassin)
Gutter Fighter
Gutter Fighter
(wh_main_skill_all_spy_self_gutter_fighter_2)
Hardy
Hardy
(wh_main_skill_all_spy_campaign_hardy)
Slippery
Slippery
(wh_main_skill_all_spy_self_slippery)
Harassment
Harassment
(wh_main_skill_all_spy_campaign_harassment)
Elusive
Elusive
(wh_main_skill_all_spy_self_elusive)
Inspector
Inspector
(wh_main_skill_all_spy_campaign_inspector)
Precise
Precise
(wh_main_skill_all_spy_self_precise_2)
Despoiler
Despoiler
(wh_main_skill_all_spy_campaign_despoiler)
Fleet-Footed
Fleet-Footed
(wh_main_skill_all_spy_self_fleet-footed)
Infiltrator
Infiltrator
(wh_main_skill_all_spy_campaign_infiltrator)
Stalker
Stalker
(wh_main_skill_all_spy_self_stalker)
Watcher
Watcher
(wh_main_skill_all_spy_campaign_watcher)
Opportunist
Opportunist
(wh_main_skill_all_spy_self_opportunist)
Misdirector
Misdirector
(wh_main_skill_all_spy_campaign_misdirector)
Counter-Striker
Counter-Striker
(wh_main_skill_all_spy_self_counter-striker_2)
Propagandist
Propagandist
(wh_main_skill_all_spy_campaign_propagandist)
Survivalist
Survivalist
(wh_main_skill_all_spy_self_survivalist_2)
Bodyguard
Bodyguard
(wh_main_skill_all_spy_campaign_bodyguard)
Cornered Rat
Cornered Rat
(wh_main_skill_all_spy_self_cornered_rat)

Spy Hero Skills (Background Skills)

Blind
Blind
(wh_main_skill_innate_all_blind)
Boring
Boring
(wh_main_skill_innate_all_boring)
Irresolute
Irresolute
(wh_main_skill_innate_all_irresolute)
Magnanimous
Magnanimous
(wh_main_skill_innate_all_magnanimous)
Maimed Arm
Maimed Arm
(wh_main_skill_innate_all_maimed_arm)
Maimed Leg
Maimed Leg
(wh_main_skill_innate_all_maimed_leg)
Melancholic
Melancholic
(wh_main_skill_innate_all_melancholic)
Phlegmatic
Phlegmatic
(wh_main_skill_innate_all_phlegmatic)
Sanguine
Sanguine
(wh_main_skill_innate_all_sanguine)
Disfiguring Scar
Disfiguring Scar
(wh_main_skill_innate_all_scar_disfiguring)
Distinguishing Scar
Distinguishing Scar
(wh_main_skill_innate_all_scar_distinguishing)
Sneaky
Sneaky
(wh_main_skill_innate_all_sneaky)
Choleric
Choleric
(wh_main_skill_innate_all_choleric)
Stupid
Stupid
(wh_main_skill_innate_all_stupid)
Uncompromising
Uncompromising
(wh_main_skill_innate_all_uncompromising)
Clumsy
Clumsy
(wh_main_skill_innate_all_clumsy)
Misshapen
Misshapen
(wh_main_skill_innate_all_deformed)
Easily Deceived
Easily Deceived
(wh_main_skill_innate_all_easily_deceived)
Easily Distracted
Easily Distracted
(wh_main_skill_innate_all_easily_distracted)
Easily Trapped
Easily Trapped
(wh_main_skill_innate_all_easily_trapped)
Honourable
Honourable
(wh_main_skill_innate_all_honourable)
Intelligent
Intelligent
(wh_main_skill_innate_all_intelligent)
Spy Hero Skills (24)
No. Skill Name Level Unlocked at Rank Effects
1 (wh_main_skill_all_spy_campaign_spy)
Spy
A spy knows what the foe plans, what they want and how to stop them.
1 [[col:yellow]]Scout action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -8% Deploy: Own province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 (wh_main_skill_all_dummy_passive_corruption)
Passive Corruption [HIDDEN]

1 [HIDDEN] Corruption from character presence: +2 (character_to_character_own)
3 (wh_main_skill_all_spy_self_bloody_blade)
Bloody Blade
A drawn blade should not be put away until slaked in blood.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +6% (character_to_character_own)
4 (wh_main_skill_all_dummy_agent_actions)
Actions [HIDDEN]

1 Action: [[col:yellow]]Embed Hero (character_to_character_own)
Action: [[col:yellow]]Corruption (character_to_character_own)
Action: [[col:yellow]]Inspire Populace (character_to_character_own)
Action: [[col:yellow]]Assault Units (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Discourage Populace (character_to_character_own)
Action: [[col:yellow]]Assault Garrison (character_to_character_own)
Action: [[col:yellow]]Pray (character_to_character_own)
Action: [[col:yellow]]Demoralise Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Inhibit (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
Action: [[col:yellow]]Knuckle Down (character_to_character_own)
Action: [[col:yellow]]Sabotage (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Tinker (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Runic Seal (character_to_character_own)
Action: [[col:yellow]]Block Magic (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Runic Protection (character_to_character_own)
Action: [[col:yellow]]Damage Settlement (character_to_character_own)
Action: [[col:yellow]]Scout (character_to_character_own)
Action: [[col:yellow]]Block Army (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Infiltrate (character_to_character_own)
Action: [[col:yellow]]Damage Walls (character_to_character_own)
Action: [[col:yellow]]Planning (character_to_character_own)
Action: [[col:yellow]]Assault Unit (character_to_character_own)
Action: [[col:yellow]]Assassinate (character_to_character_own)
Action: [[col:yellow]]Magical Interference (character_to_character_own)
Action: [[col:yellow]]Damage Building (character_to_character_own)
5 (wh_main_skill_all_spy_campaign_assassin)
Assassin
A skilled assassin is a cold-hearted killer and merciless murderer.
1 [[col:yellow]]Assassinate action: Additional 3% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Assassinate action: Additional 8% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Assassinate action: Additional 15% chance of killing target Target: Any foreign character
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
6 (wh_main_skill_all_spy_self_gutter_fighter_2)
Gutter Fighter
This being fights dirty, no honour system applies here!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +9 (character_to_character_own)
7 (wh_main_skill_all_spy_campaign_hardy)
Hardy
{{tr:skill_spy_hardy_description}}
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Wound recovery time: -1 (character_to_character_own)
8 (wh_main_skill_all_spy_self_slippery)
Slippery

1 Ability: "Slippery" (character_to_character_own)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
9 (wh_main_skill_all_spy_campaign_harassment)
Harassment
One skilled in harassment and torment can drive the enemy into rash and appalling decisions.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Attrition: -3% when under siege (forces in local owned region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Attrition: -8% when under siege (forces in local owned region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Attrition: -15% when under siege (forces in local owned region)
10 (wh_main_skill_all_spy_self_elusive)
Elusive
"Stay in one place, gods-damn you!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee defence: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee defence: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee defence: +9 (character_to_character_own)
11 (wh_main_skill_all_spy_campaign_inspector)
Inspector
"Get everything in order, you don't want to know who is coming to check on us!"
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Income from all buildings: +3% (local region)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Income from all buildings: +8% (local region)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Income from all buildings: +15% (local region)
12 (wh_main_skill_all_spy_self_precise_2)
Precise
Whether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Weapon strength: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Weapon strength: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Weapon strength: +15% (character_to_character_own)
13 (wh_main_skill_all_spy_campaign_despoiler)
Despoiler
It is not just the forces of Chaos that can despoil, break and ruin.
1 [[col:yellow]]Infiltrate action: Income is modified by an additional -3% Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Infiltrate action: Income is modified by an additional -8% Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Infiltrate action: Income is modified by an additional -15% Deploy: Foreign province
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
14 (wh_main_skill_all_spy_self_fleet-footed)
Fleet-Footed
Those who are fleet of foot can reach the enemy faster.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Speed: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Speed: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Speed: +15% (character_to_character_own)
15 (wh_main_skill_all_spy_campaign_infiltrator)
Infiltrator
They cannot stop what they cannot see.
1 [[col:yellow]]Damage Walls action: 2 additional wall breaches Target: Foreign settlement
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
16 (wh_main_skill_all_spy_self_stalker)
Stalker
"I spy with my beady eye… something that needs to be killed."
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Chance of spotting nearby foreign armies: +7% (character_to_character_own)
17 (wh_main_skill_all_spy_campaign_watcher)
Watcher
Those that watch know what is different or out of place, and can remove such a threat.
1 Action: [[col:yellow]]Guard Target: Own army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Action: [[col:yellow]]Guard Target: Own army
[[col:yellow]]Guard action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -3% Target: Own army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Action: [[col:yellow]]Guard Target: Own army
[[col:yellow]]Guard action: Enemy [[img:icon_hero]][[/img]]Hero success chance is modified by an additional -8% Target: Own army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
18 (wh_main_skill_all_spy_self_opportunist)
Opportunist
Always on the lookout for an opening or advantage in battle - somewhere to put the knife in…
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Charge bonus: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Charge bonus: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Charge bonus: +9 (character_to_character_own)
19 (wh_main_skill_all_spy_campaign_misdirector)
Misdirector
To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses.
1 [[col:yellow]]Block Army action: Movement range is modified by an additional -3% Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 [[col:yellow]]Block Army action: Movement range is modified by an additional -8% Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 [[col:yellow]]Block Army action: Movement range is modified by an additional -15% Target: Foreign army
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
20 (wh_main_skill_all_spy_self_counter-striker_2)
Counter-Striker
The harder they hit, the more they commit, the easier it is to strike back.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Melee attack: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Melee attack: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Melee attack: +9 (character_to_character_own)
21 (wh_main_skill_all_spy_campaign_propagandist)
Propagandist
The locals take notice and will be inspired or frightened into action.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (local province)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +2 (local province)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (local province)
22 (wh_main_skill_all_spy_self_survivalist_2)
Survivalist
"The enemy's fear; their blood spilt in the mud - these are the things that sustain me."
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Hit Points: +3% (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Hit Points: +8% (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Hit Points: +15% (character_to_character_own)
23 (wh_main_skill_all_spy_campaign_bodyguard)
Bodyguard
An honourable duty, where failure is not an option.
1 Enemy Hero action success chance: -3% (characters in local enemy region)
[HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
2 Enemy Hero action success chance: -8% (characters in local enemy region)
[HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
3 Enemy Hero action success chance: -15% (characters in local enemy region)
[HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
24 (wh_main_skill_all_spy_self_cornered_rat)
Cornered Rat
Never trap this one, when cornered they have nothing left to lose.
1 [HIDDEN] Enemy Hero action success chance: -1% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +1% (from skill) (character_to_character_own)
Leadership: +2 (character_to_character_own)
2 [HIDDEN] Enemy Hero action success chance: -2% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +2% (from skill) (character_to_character_own)
Leadership: +5 (character_to_character_own)
3 [HIDDEN] Enemy Hero action success chance: -3% (from skill) (character_to_character_own)
[HIDDEN] Hero action success chance: +3% (from skill) (character_to_character_own)
Leadership: +9 (character_to_character_own)
Spy Hero Skills (22) (Background Skills)
No. Skill Name Level Unlocked at Rank Effects
25 (wh_main_skill_innate_all_blind)
Blind
Although the eyes do not see, the other senses remain open.
1 Melee attack: +3 (general_to_character_own)
Melee defence: -3 (general_to_character_own)
26 (wh_main_skill_innate_all_boring)
Boring
"Another speech? Very well… does it have to be so… lengthy?"
1 Campaign movement range: -5% (character_to_character_own)
Income from all buildings: +5% (local province)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
[HIDDEN] Adds the name "Lord of Droners" (character_to_character_own)
27 (wh_main_skill_innate_all_irresolute)
Irresolute
"To be crippled by indecision is to give your enemies an advantage."
1 Campaign movement range: +5% (character_to_character_own)
Construction cost: +4% for all buildings (local region)
28 (wh_main_skill_innate_all_magnanimous)
Magnanimous
"This victory is not mine alone, we all share in the glory."
1 Income from all buildings: +5% (local region)
29 (wh_main_skill_innate_all_maimed_arm)
Maimed Arm
"This one is armless, sir."
1 Melee attack: -6 (character_to_character_own)
Melee defence: +3 ([[img:icon_general]][[/img]]Lord's army)
30 (wh_main_skill_innate_all_maimed_leg)
Maimed Leg
"No, not drunk, just legless."
1 Speed: -15% (character_to_character_own)
Leadership: +3 ([[img:icon_general]][[/img]]Lord's army)
31 (wh_main_skill_innate_all_melancholic)
Melancholic
"Why forlorn? Are you not a King, an Emperor - a champion?"
1 Hero self-defence: -5% chance of wounding aggressors (character_to_character_own)
{{tr:public_order}}: -1 (local enemy province)
32 (wh_main_skill_innate_all_phlegmatic)
Phlegmatic
A calming presence can be a steadying hand… but also disquieting.
1 Campaign line of sight: +5% (character_to_character_own)
{{tr:public_order}}: +1 (local province)
33 (wh_main_skill_innate_all_sanguine)
Sanguine
An assured air instils great confidence in your followers.
1 Enemy Hero action success chance: -3% (character_to_character_own)
Melee attack: +5 (character_to_character_own)
34 (wh_main_skill_innate_all_scar_disfiguring)
Disfiguring Scar
Such an ugly scar is always memorable.
1 Enemy leadership: -3 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
35 (wh_main_skill_innate_all_scar_distinguishing)
Distinguishing Scar
Clearly a veteran of some heroic deed.
1 Enemy leadership: -2 (local region)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
[HIDDEN] Adds the name "the Scarred" (character_to_character_own)
36 (wh_main_skill_innate_all_sneaky)
Sneaky
Skulk and sneak or shadow and stalk, theirs is a guileful nature.
1 Hero action success chance: +5% (character_to_character_own)
37 (wh_main_skill_innate_all_choleric)
Choleric
Does a rage as hot as Khorne's burn within?
1 Melee attack: +5 (character_to_character_own)
38 (wh_main_skill_innate_all_stupid)
Stupid
Shares the intellect of a River Troll.
1 Charge bonus: +10% (character_to_character_own)
39 (wh_main_skill_innate_all_uncompromising)
Uncompromising
Others may call it decisive, but being uncompromising can be a weakness as well as a strength.
1 Hero self-defence: +10% chance of wounding aggressors (character_to_character_own)
40 (wh_main_skill_innate_all_clumsy)
Clumsy
There are drunk Ogres more sure-footed than this one.
1 Weapon strength: +10% (character_to_character_own)
41 (wh_main_skill_innate_all_deformed)
Misshapen
Deformed by birth or made by the Ruinous Powers, yet there is honour within the prison of flesh.
1 Enemy leadership: -2 (local region)
42 (wh_main_skill_innate_all_easily_deceived)
Easily Deceived
"Tzeentch will have so much fun with you, puppet!"
1 Enemy Hero action success chance: +2% (character_to_character_own)
43 (wh_main_skill_innate_all_easily_distracted)
Easily Distracted
"Look! Over there - a Snotling showing its arse!"
1 Campaign movement range: -7% (character_to_character_own)
Leadership: +2 (character_to_character_own)
44 (wh_main_skill_innate_all_easily_trapped)
Easily Trapped
To trap a fool is easy; to trap a King… perhaps even easier.
1 Enemy Hero action success chance: +3% (character_to_character_own)
45 (wh_main_skill_innate_all_honourable)
Honourable
Honour is everything!
1 Leadership: +10 (character_to_character_own)
46 (wh_main_skill_innate_all_intelligent)
Intelligent
In this age of blood and battle, intellect is an underrated gift.
1 Hero self-defence: +5% chance of wounding aggressors (character_to_character_own)
Ambush defence chance: +10% ([[img:icon_general]][[/img]]Lord's army)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
[HIDDEN] Adds the name "the Astute" (character_to_character_own)
Facebook