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The Empire Warhammer Campaign

The Empire Faction

“We are Sigmar’s heirs, his blood flows through our veins.”

For two and a half millennia the Empire has formed a bulwark against the encroaching forces of Destruction. Lying at the heart of the Old World, it is the greatest and most powerful of all the nations forged by Men. But the realm is in constant turmoil, beset on all sides by enemies ferocious and foul - despised by countless foes, with even gods and their unholy followers desiring nothing more than the Empire's utter destruction.

Yet it endures, for mankind has a steely determination to not merely live, but thrive. The Empire’s armies are mighty with ranks of highly-disciplined troops and heavily-armoured Knights, led by valiant warrior-generals and supplemented by the arcane will of Battle Wizards and powerful machines of war.

While the Empire’s vast armies are constantly caught in the swirling maelstrom of war, facing all manner of threats within and without its porous borders, perhaps its greatest foe is, and always has been, itself. For the Empire is not one harmonious nation but a collective of fiercely independent provinces and city-states each led by an Elector Count – a powerful noble whose own interests often come before matters of his people or the greater good of the nation. It is from these men and women that an Emperor is elected; in the past the realm has been blighted by a succession of corrupt leaders, or been riven with internal strife as rival Electors fought for the throne. During such dark times the Empire was at its weakest and so its many enemies have taken full advantage.

And yet when mankind seems in greatest peril, the Twin-Tailed Comet arcs across the sky and a great leader comes to the fore. First it was Sigmar, the warrior-god that founded the Empire, and in recent centuries Magnus the Pious purged the lands of Chaos, uniting the nation under one glorious banner. But that was five hundred years ago. A new Emperor has been crowned, he is untested, unwilling - as yet - to take up Sigmar’s Warhammer, and not the candidate many Elector Counts wanted. They are uneasy, fractious and, in some cases, outright hostile - and at a time when dark clouds gather in the north, the dead walk again in Sylvania, ancient allies are under siege, and the Greenskins are more belligerent than ever.

So begins the age of Karl Franz, and he has much to do: unite the Empire, secure its borders and bring prosperity to its beleaguered citizens. The Twin-Tailed Comet blazes across the sky once again, but is this an omen for good or ill?

Campaign Map

The Empire

Faction Name

The Empire

Campaign

main_warhammer

Culture

wh_main_emp_empire

Subculture

wh_main_sc_emp_empire

Military Group

wh_main_group_empire_reikland

Faction Group

wh_main_fact_group_empire

Faction Group

humans overtrait humans overtrait
placeholder
Post-battle loot amount: -50%
[HIDDEN] For adding additional campaign replenishment effects to all units that have an ability that gives regeneration in battle
Siege construction: battering ram
Siege construction: siege tower
1 battering rams per siege item
2 siege towers per siege item
Pre-siege: battering ram
Pre-siege: siege tower

Political Parties

Other Nobles Other Nobles
placeholder
Playable: False
Initial Power:
No Effect
The Empire The Empire
placeholder
Playable: True
Initial Power:
No Effect
Lord
1 General of the Empire
General of the Empire
(wh_main_emp_cha_general_0)
Command
Command
1 General of the Empire
General of the Empire
(wh_main_emp_cha_general_4)
Command
1 Celestial Wizard
Celestial Wizard
(wh_main_emp_cha_wizard_heavens_2)
Command
1 Karl Franz
Karl Franz
(wh_main_emp_cha_karl_franz_0)
Command
1 Celestial Wizard
Celestial Wizard
(wh_main_emp_cha_wizard_heavens_4)
Command
1 Karl Franz
Karl Franz
(wh_main_emp_cha_karl_franz_1)
Command
1 Light Wizard
Light Wizard
(wh_main_emp_cha_wizard_light_0)
Command
1 Karl Franz
Karl Franz
(wh_main_emp_cha_karl_franz_2)
Command
1 Light Wizard
Light Wizard
(wh_main_emp_cha_wizard_light_1)
Command
1 Karl Franz
Karl Franz
(wh_main_emp_cha_karl_franz_3)
Command
1 Light Wizard
Light Wizard
(wh_main_emp_cha_wizard_light_2)
Command
1 Karl Franz
Karl Franz
(wh_main_emp_cha_karl_franz_4)
Command
1 Light Wizard
Light Wizard
(wh_main_emp_cha_wizard_light_4)
Command
1 Balthasar Gelt
Balthasar Gelt
(wh_main_emp_cha_balthasar_gelt_0)
Command
1 Warrior Priest
Warrior Priest
(wh_main_emp_cha_warrior_priest_0)
Command
1 Balthasar Gelt
Balthasar Gelt
(wh_main_emp_cha_balthasar_gelt_1)
Command
1 Warrior Priest
Warrior Priest
(wh_main_emp_cha_warrior_priest_1)
Command
1 Empire Captain
Empire Captain
(wh_main_emp_cha_captain_0)
Command
1 Warrior Priest
Warrior Priest
(wh_main_emp_cha_warrior_priest_2)
Command
1 Empire Captain
Empire Captain
(wh_main_emp_cha_captain_1)
Command
1 Witch Hunter
Witch Hunter
(wh_main_emp_cha_witch_hunter)
Command
1 Empire Captain
Empire Captain
(wh_main_emp_cha_captain_2)
Command
1 Bright Wizard
Bright Wizard
(wh_main_emp_cha_wizard_fire_0)
Command
1 Empire Captain
Empire Captain
(wh_main_emp_cha_captain_3)
Command
1 Bright Wizard
Bright Wizard
(wh_main_emp_cha_wizard_fire_1)
Command
1 General of the Empire
General of the Empire
(wh_main_emp_cha_general_0)
Command
1 Bright Wizard
Bright Wizard
(wh_main_emp_cha_wizard_fire_2)
Command
1 General of the Empire
General of the Empire
(wh_main_emp_cha_general_1)
Command
1 Bright Wizard
Bright Wizard
(wh_main_emp_cha_wizard_fire_3)
Command
1 General of the Empire
General of the Empire
(wh_main_emp_cha_general_2)
Command
1 Celestial Wizard
Celestial Wizard
(wh_main_emp_cha_wizard_heavens_0)
Command
1 General of the Empire
General of the Empire
(wh_main_emp_cha_general_3)
Command
1 Celestial Wizard
Celestial Wizard
(wh_main_emp_cha_wizard_heavens_1)
Command
Field Artillery
44 Great Cannon
Great Cannon
(wh_main_emp_art_great_cannon)
Field Artillery
44 Helblaster Volley Gun
Helblaster Volley Gun
(wh_main_emp_art_helblaster_volley_gun)
Field Artillery
44 Helstorm Rocket Battery
Helstorm Rocket Battery
(wh_main_emp_art_helstorm_rocket_battery)
Field Artillery
44 Mortar
Mortar
(wh_main_emp_art_mortar)
Field Artillery
44 Hammer of the Witches (Great Cannon)
Hammer of the Witches (Great Cannon)
(wh_dlc04_emp_art_hammer_of_the_witches_0)
Field Artillery
44 The Sunmaker (Helstorm Rocket Battery)
The Sunmaker (Helstorm Rocket Battery)
(wh_dlc04_emp_art_sunmaker_0)
Field Artillery
Melee Cavalry
60 Knights of the Blazing Sun
Knights of the Blazing Sun
(wh_dlc04_emp_cav_knights_blazing_sun_0)
Melee Cavalry
Missile Cavalry
60 Outriders
Outriders
(wh_main_emp_cav_outriders_0)
Missile Cavalry
40 Outriders (Grenade Launcher)
Outriders (Grenade Launcher)
(wh_main_emp_cav_outriders_1)
Missile Cavalry
60 Pistoliers
Pistoliers
(wh_main_emp_cav_pistoliers_1)
Missile Cavalry
Shock Cavalry
24 Demigryph Knights (Halberds)
Demigryph Knights (Halberds)
(wh_main_emp_cav_demigryph_knights_1)
Shock Cavalry
60 Empire Knights
Empire Knights
(wh_main_emp_cav_empire_knights)
Shock Cavalry
60 Reiksguard
Reiksguard
(wh_main_emp_cav_reiksguard)
Shock Cavalry
24 Demigryph Knights
Demigryph Knights
(wh_main_emp_cav_demigryph_knights_0)
Shock Cavalry
24 The Royal Altdorf Gryphites (Demigryph Knights)
The Royal Altdorf Gryphites (Demigryph Knights)
(wh_dlc04_emp_cav_royal_altdorf_gryphites_0)
Shock Cavalry
60 Zintler's Reiksguard (Reiksguard)
Zintler's Reiksguard (Reiksguard)
(wh_dlc04_emp_cav_zintlers_reiksguard_0)
Shock Cavalry
Chariot
2 Luminark of Hysh
Luminark of Hysh
(wh_main_emp_veh_luminark_of_hysh_0)
Chariot
1 Steam Tank
Steam Tank
(wh_main_emp_veh_steam_tank)
Chariot
2 Templehof Luminark (Luminark of Hysh)
Templehof Luminark (Luminark of Hysh)
(wh_dlc04_emp_veh_templehof_luminark_0)
Chariot
Melee Infantry
120 Flagellants
Flagellants
(wh_dlc04_emp_inf_flagellants_0)
Melee Infantry
120 Sigmar's Sons (Swordsmen)
Sigmar's Sons (Swordsmen)
(wh_dlc04_emp_inf_sigmars_sons_0)
Melee Infantry
120 Greatswords
Greatswords
(wh_main_emp_inf_greatswords)
Melee Infantry
120 Swordsmen
Swordsmen
(wh_main_emp_inf_swordsmen)
Melee Infantry
120 Sigmar's Sons (Swordsmen)
Sigmar's Sons (Swordsmen)
(wh_dlc04_emp_inf_sigmars_sons_0)
Melee Infantry
160 The Tattersouls (Flagellants)
The Tattersouls (Flagellants)
(wh_dlc04_emp_inf_tattersouls_0)
Melee Infantry
Missile Infantry
120 Free Company Militia
Free Company Militia
(wh_dlc04_emp_inf_free_company_militia_0)
Missile Infantry
90 Crossbowmen
Crossbowmen
(wh_main_emp_inf_crossbowmen)
Missile Infantry
90 Handgunners
Handgunners
(wh_main_emp_inf_handgunners)
Missile Infantry
90 The Silver Bullets (Handgunners)
The Silver Bullets (Handgunners)
(wh_dlc04_emp_inf_silver_bullets_0)
Missile Infantry
120 Stirland's Revenge (Free Company Militia)
Stirland's Revenge (Free Company Militia)
(wh_dlc04_emp_inf_stirlands_revenge_0)
Missile Infantry
Spear Infantry
120 Halberdiers
Halberdiers
(wh_main_emp_inf_halberdiers)
Spear Infantry
120 Spearmen
Spearmen
(wh_main_emp_inf_spearmen_0)
Spear Infantry
120 Spearmen (Shields)
Spearmen (Shields)
(wh_main_emp_inf_spearmen_1)
Spear Infantry
[[img:icon_admiral]][[/img]]Admiral
1 Greatship - General of the Empire
Greatship - General of the Empire
(wh_main_emp_shp_greatship_general)
Melee Ship
Melee Ship
60 Wolfship - Swordsmen
Wolfship - Swordsmen
(wh_main_emp_shp_wolfship)
Melee Ship
1 Greatship - General of the Empire
Greatship - General of the Empire
(wh_main_emp_shp_greatship_general)
Melee Ship
140 Greatship - Greatswords
Greatship - Greatswords
(wh_main_emp_shp_greatship)
Melee Ship
100 Wargalley - Spearmen
Wargalley - Spearmen
(wh_main_emp_shp_wargalley)
Melee Ship