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Argwylon Warhammer

Argwylon Faction

"How could you ever understand us? You are not of the forest; you do not follow the Green Way. Yours is the scurrying of badgers, the flight of the starlings, but without meaning. You are never still, never at peace. Always taking without thought, never giving back."

Athel Loren is more than a mere forest; it is a living force whose spirit inhabits both the creatures that dwell there and its plantlife also. The flora itself is sentient - capable of thought and emotion - and fully entwined with the forest in such a way that only death can separate them. The forest spirits view the outside world and its inhabitants with great suspicion. Outsiders, on the other hand, consider such things as Dryads and Treemen creatures of myth, either long-dead or only existing in legend. How wrong they are! In many ways, the Treemen are the forest, embodying its spirit like no others, and never leaving it unless forced to do so. Naturally cautious, they will only join battle when no other choice is presented, but can command other forest-dwellers to their will and advantage when fighting.

At war, forest spirits are fierce, almost impossible to kill, and filled with the wrath that only centuries of anger at careless trespass and deliberate incursion can generate, ensuring that any who face them and live to tell the tale remain reluctant to return to Athel Loren ever again. Despite this aggression, Treemen feel warmth towards the ‘lesser’ creatures that live around them. Although not indigenous to the forest, the Wood Elves have long been accepted within their beloved woodland. However, even the extremely long lives of the Elves appear to be as fleeting as the seasons to the forest spirits, many of whom can still recall the times before they settled and made homes within its boughs and glades.

The last of the Ancients – the mighty Durthu – and his kin live deep within Athel Loren, inside the bounds of the Elven High Realm of Argwylon. Also known as the ‘Moonspring Glades’, Argwylon is a special place, where magic is everywhere and within every living thing. There the forest spirits and Wood Elves co-exist peacefully, coming together during times of threat and turmoil to put those foolish enough to invade their sacred home to ignominious flight or certain, screaming death!

Campaign Map

Argwylon

Faction Name

Argwylon

Campaign

main_warhammer

Culture

wh_dlc05_wef_wood_elves

Subculture

wh_dlc05_sc_wef_wood_elves

Military Group

wh_dlc05_group_wood_elves

Faction Group

wh_dlc05_fact_group_wood_elves

Faction Group


Siege construction: battering ram
Siege construction: siege tower
1 battering rams per siege item
2 siege towers per siege item
Pre-siege: battering ram
Pre-siege: siege tower
[HIDDEN] For adding additional campaign replenishment effects to all units that have an ability that gives regeneration in battle

Political Parties


Playable: True
Initial Power:
No Effect

Playable: False
Initial Power:
No Effect
Lord
1 Ancient Treeman
Ancient Treeman
(wh_dlc05_wef_cha_ancient_treeman_0)
Melee Infantry
1 Durthu
Durthu
(wh_dlc05_wef_cha_durthu_0)
Command
1 Glade Lord
Glade Lord
(wh_dlc05_wef_cha_female_glade_lord_0)
Command
1 Glade Lord (Elven Steed)
Glade Lord (Elven Steed)
(wh_dlc05_wef_cha_female_glade_lord_1)
Command
1 Glade Lord (Great Eagle)
Glade Lord (Great Eagle)
(wh_dlc05_wef_cha_female_glade_lord_2)
Command
1 Glade Lord (Forest Dragon)
Glade Lord (Forest Dragon)
(wh_dlc05_wef_cha_female_glade_lord_3)
Command
1 Glade Lord
Glade Lord
(wh_dlc05_wef_cha_glade_lord_0)
Command
1 Glade Lord (Elven Steed)
Glade Lord (Elven Steed)
(wh_dlc05_wef_cha_glade_lord_1)
Command
1 Glade Lord (Great Eagle)
Glade Lord (Great Eagle)
(wh_dlc05_wef_cha_glade_lord_2)
Command
1 Glade Lord (Forest Dragon)
Glade Lord (Forest Dragon)
(wh_dlc05_wef_cha_glade_lord_3)
Command
1 Orion
Orion
(wh_dlc05_wef_cha_orion_0)
Command
1 Treeman
Treeman
(wh_dlc05_wef_mon_treeman_0)
Command
Hero
1 Branchwraith
Branchwraith
(wh_dlc05_wef_cha_branchwraith_0)
Command
1 Spellsinger (Beasts)
Spellsinger (Beasts)
(wh_dlc05_wef_cha_spellsinger_beasts_0)
Command
1 Spellsinger (Beasts) (Elven Steed)
Spellsinger (Beasts) (Elven Steed)
(wh_dlc05_wef_cha_spellsinger_beasts_1)
Command
1 Spellsinger (Beasts) (Great Eagle)
Spellsinger (Beasts) (Great Eagle)
(wh_dlc05_wef_cha_spellsinger_beasts_2)
Command
1 Spellsinger (Beasts) (Unicorn)
Spellsinger (Beasts) (Unicorn)
(wh_dlc05_wef_cha_spellsinger_beasts_3)
Command
1 Spellsinger (Life)
Spellsinger (Life)
(wh_dlc05_wef_cha_spellsinger_life_0)
Command
1 Spellsinger (Life) (Elven Steed)
Spellsinger (Life) (Elven Steed)
(wh_dlc05_wef_cha_spellsinger_life_1)
Command
1 Spellsinger (Life) (Great Eagle)
Spellsinger (Life) (Great Eagle)
(wh_dlc05_wef_cha_spellsinger_life_2)
Command
1 Spellsinger (Life) (Unicorn)
Spellsinger (Life) (Unicorn)
(wh_dlc05_wef_cha_spellsinger_life_3)
Command
1 Spellsinger (Shadows)
Spellsinger (Shadows)
(wh_dlc05_wef_cha_spellsinger_shadows_0)
Command
1 Spellsinger (Shadows) (Elven Steed)
Spellsinger (Shadows) (Elven Steed)
(wh_dlc05_wef_cha_spellsinger_shadows_1)
Command
1 Spellsinger (Shadows) (Great Eagle)
Spellsinger (Shadows) (Great Eagle)
(wh_dlc05_wef_cha_spellsinger_shadows_2)
Command
1 Spellsinger (Shadows) (Unicorn)
Spellsinger (Shadows) (Unicorn)
(wh_dlc05_wef_cha_spellsinger_shadows_3)
Command
1 Waystalker
Waystalker
(wh_dlc05_wef_cha_waystalker_0)
Command
Command
1 Treeman
Treeman
(wh_dlc05_wef_mon_treeman_0)
Command
Melee Infantry
100 Dryads
Dryads
(wh_dlc05_wef_inf_dryads_0)
Melee Infantry
80 Wardancers
Wardancers
(wh_dlc05_wef_inf_wardancers_0)
Melee Infantry
1 Great Eagle
Great Eagle
(wh_dlc05_wef_mon_great_eagle_0)
Melee Infantry
12 Tree Kin
Tree Kin
(wh_dlc05_wef_mon_treekin_0)
Melee Infantry
100 Wildwood Rangers
Wildwood Rangers
(wh_dlc05_wef_inf_wildwood_rangers_0)
Melee Infantry
1 Forest Dragon
Forest Dragon
(wh_dlc05_wef_forest_dragon_0)
Melee Infantry
Missile Infantry
80 Glade Guard
Glade Guard
(wh_dlc05_wef_inf_glade_guard_0)
Missile Infantry
80 Glade Guard (Starfire Shafts)
Glade Guard (Starfire Shafts)
(wh_dlc05_wef_inf_glade_guard_1)
Missile Infantry
80 Glade Guard (Hagbane Tips)
Glade Guard (Hagbane Tips)
(wh_dlc05_wef_inf_glade_guard_2)
Missile Infantry
60 Deepwood Scouts
Deepwood Scouts
(wh_dlc05_wef_inf_deepwood_scouts_0)
Missile Infantry
60 Deepwood Scouts (Swiftshiver Shards)
Deepwood Scouts (Swiftshiver Shards)
(wh_dlc05_wef_inf_deepwood_scouts_1)
Missile Infantry
60 Waywatchers
Waywatchers
(wh_dlc05_wef_inf_waywatchers_0)
Missile Infantry
Spear Infantry
100 Eternal Guard
Eternal Guard
(wh_dlc05_wef_inf_eternal_guard_0)
Spear Infantry
100 Eternal Guard (Shields)
Eternal Guard (Shields)
(wh_dlc05_wef_inf_eternal_guard_1)
Spear Infantry
80 Wardancers (Asrai Spear)
Wardancers (Asrai Spear)
(wh_dlc05_wef_inf_wardancers_1)
Spear Infantry
Missile Cavalry
60 Glade Riders
Glade Riders
(wh_dlc05_wef_cav_glade_riders_0)
Missile Cavalry
60 Glade Riders (Hagbane Tips)
Glade Riders (Hagbane Tips)
(wh_dlc05_wef_cav_glade_riders_1)
Missile Cavalry
24 Hawk Riders
Hawk Riders
(wh_dlc05_wef_cav_hawk_riders_0)
Missile Cavalry
40 Sisters of the Thorn
Sisters of the Thorn
(wh_dlc05_wef_cav_sisters_thorn_0)
Missile Cavalry
Shock Cavalry
60 Wild Riders
Wild Riders
(wh_dlc05_wef_cav_wild_riders_0)
Shock Cavalry
60 Wild Riders (Shields)
Wild Riders (Shields)
(wh_dlc05_wef_cav_wild_riders_1)
Shock Cavalry