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Forest Buildings




Forest

Sinister Copse
Sinister Copse
(wh_main_vmp_forest_1)
Level 0
Abyssal Wood
Abyssal Wood
(wh_main_vmp_forest_2)
Level 1
Haunted Forest
Haunted Forest
(wh_main_vmp_forest_3)
Level 2
Forest
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sinister Copse Forest Level 1
Sinister Copse
The trees in Sylvania are as evil as its denizens, for they shelter many predators such as Fell Bats and Dire Wolves.
1 1000 do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
2 Abyssal Wood Forest Level 2
Abyssal Wood
Sylvania's woods are dingy copses of twisted, half-rotted trees that claw what nourishment they can from the bone-strewn soil.
2 2000 do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
3 Haunted Forest Forest Level 3
Haunted Forest
Dark and yellow-leafed forests surround the wind-swept moors of Sylvania, where criminals and far darker, hungrier, things lurk.
3 4000 do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
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