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Vampire's Keep Vampire CountsVampire Counts Vampire Lair Level 2

Vampire's Keep

A Vampire's keep is quite literally its castle - a dark, gothic stronghold from which it plots and assembles its forces.

Among the dread towers and gargoyles of Sylvania's castles are its keeps - the sanctuaries from where the Vampire Lord will entertain his allies or unwary mortals, and make his fell plans for domination of the living. The Midnight Aristocracy are of noble stock and so enjoy doing what nobles tend to do - entertain and plot.

Vampire Lair

Vampire Crypts
Vampire Crypts
(wh_main_vmp_vampires_1)
Vampire Lair Level 0
Vampire's Keep
Vampire's Keep
(wh_main_vmp_vampires_2)
Vampire Lair Level 1
Vampire's Keep

Building Name

Vampire's Keep

Level Name

wh_main_vmp_vampires_2

Building Chain

Vampire Lair

Building Level

2

Create Time

5

Create Cost

15000

Require Resource

Effects

Vampire [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Vampire (province_to_province_own)
Hero recruit rank: +4 for Vampires (province_to_province_own)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
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Income generated: 500 (building_to_building_own)
{{tr:public_order}}: +6 (province_to_province_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Blood Knights
Cavalry / Shock Cavalry / (wh_dlc02_vmp_cav_blood_knights_0)
Blood Knights
The Flag of the Blood Keep flashes violently; the Blood Knights run their enemies down.
60 1700 1700 30 36 70 40 140 104 65
2
1 Black Coach
War Machine / Chariot / (wh_main_vmp_veh_black_coach)
Black Coach
On the field of battle, Black Coaches channel magical energy, making them both stronger in defence and on the charge.
1 1100 1200 24 120 80 10 60 5416 40
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