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HomeHome / Total War: WARHAMMER / Von Carstein / Buildings / Sinister Copse
Sinister Copse Von CarsteinVon Carstein Forest Level 1

Sinister Copse

The trees in Sylvania are as evil as its denizens, for they shelter many predators such as Fell Bats and Dire Wolves.

Like much of the Empire, Sylvania is heavily wooded. Unlike other places though, the trees seem to crave blood. There are many tales of how a hut built too close to a copse was discovered to have a tree roots boring into the bodies of the unfortunates sleeping within. It's not just trees the smallfolk must be wary of, for in those sinister copses the fauna is as blood-hunger as the flora...

Forest

Sinister Copse
Sinister Copse
(wh_main_vmp_forest_1)
Forest Level 0
Abyssal Wood
Abyssal Wood
(wh_main_vmp_forest_2)
Forest Level 1
Haunted Forest
Haunted Forest
(wh_main_vmp_forest_3)
Forest Level 2
Sinister Copse

Building Name

Sinister Copse

Level Name

wh_main_vmp_forest_1

Building Chain

Forest

Building Level

1

Create Time

1

Create Cost

1000

Require Resource

Effects

do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Dire Wolves
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_dire_wolves)
Dire Wolves
A pack of Dire Wolves is a lacerating mess of teeth in the melee, effective against enemy infantry.
80 500 500 26 22 18 14 0 58 30
2
60 Fell Bats
Melee Infantry / Melee Infantry / (wh_main_vmp_mon_fell_bats)
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
60 350 350 14 22 6 48 0 59 30
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