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HomeHome / Total War: WARHAMMER / Von Carstein / Buildings / Occupied Miragliano (Corrupted Village)
Occupied Miragliano (Corrupted Village) Von CarsteinVon Carstein Miragliano Level 3

Occupied Miragliano (Corrupted Village)

The peasantry live in small communities of inter-related families, and never venture far from their hovels.

Sylvanian villages are in a constant state of disrepair, for good stone and wood is hard to come by. Crude fetishes and the charms hang on every lintel and frame. Villagers daub symbols of protection on their doors with pig's blood and roofs are laid with mantraps, spikes and far worse to ward off anything that might coming prowling in the night.

Miragliano

Miragliano Ruins
Miragliano Ruins
(wh_main_special_settlement_miragliano_ruin_vmp)
Miragliano Level 0
Occupied Miragliano (Crumbling Hamlet)
Occupied Miragliano (Crumbling Hamlet)
(wh_main_special_settlement_miragliano_1_vmp)
Miragliano Level 1
Occupied Miragliano (Corrupted Village)
Occupied Miragliano (Corrupted Village)
(wh_main_special_settlement_miragliano_2_vmp)
Miragliano Level 2
Occupied Miragliano (Shady Township)
Occupied Miragliano (Shady Township)
(wh_main_special_settlement_miragliano_3_vmp)
Miragliano Level 3
Occupied Miragliano (Accursed City)
Occupied Miragliano (Accursed City)
(wh_main_special_settlement_miragliano_4_vmp)
Miragliano Level 4
Occupied Miragliano (Dark Castle)
Occupied Miragliano (Dark Castle)
(wh_main_special_settlement_miragliano_5_vmp)
Miragliano Level 5
Occupied Miragliano (Corrupted Village)

Building Name

Occupied Miragliano (Corrupted Village)

Level Name

wh_main_special_settlement_miragliano_2_vmp

Building Chain

Miragliano

Building Level

3

Create Time

3

Create Cost

2000

Require Resource

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Skeleton Spearmen
160 Skeleton Spearmen
160 Skeleton Spearmen
160 Skeleton Spearmen
Skeleton Spearmen
(wh_main_vmp_inf_skeleton_warriors_1)
Spear Infantry
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

No Recruitable Units
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