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HomeHome / Total War: WARHAMMER / Von Carstein / Buildings / Occupied Altdorf (Shady Township)
Occupied Altdorf (Shady Township) Von CarsteinVon Carstein Altdorf Level 4

Occupied Altdorf (Shady Township)

Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.

Hanging outside the decrepit townships' gates and walls are criminals and travellers trapped in iron maidens, feeding the crows and vampire bats. To be a stranger in such a town is to invite hostile stares from the locals, and mention "Sigmar" or the "Emperor" and you will find yourself dangling before nightfall, as such demagoguery could bring the von Carstein wrath upon you all!

Altdorf

Ruined Altdorf
Ruined Altdorf
(wh_main_special_settlement_altdorf_ruin_vmp)
Altdorf Level 0
Occupied Altdorf (Crumbling Hamlet)
Occupied Altdorf (Crumbling Hamlet)
(wh_main_special_settlement_altdorf_1_vmp)
Altdorf Level 1
Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village)
(wh_main_special_settlement_altdorf_2_vmp)
Altdorf Level 2
Occupied Altdorf (Shady Township)
Occupied Altdorf (Shady Township)
(wh_main_special_settlement_altdorf_3_vmp)
Altdorf Level 3
Occupied Altdorf (Accursed City)
Occupied Altdorf (Accursed City)
(wh_main_special_settlement_altdorf_4_vmp)
Altdorf Level 4
Occupied Altdorf (Dark Castle)
Occupied Altdorf (Dark Castle)
(wh_main_special_settlement_altdorf_5_vmp)
Altdorf Level 5
Occupied Altdorf (Shady Township)

Building Name

Occupied Altdorf (Shady Township)

Level Name

wh_main_special_settlement_altdorf_3_vmp

Building Chain

Altdorf

Building Level

4

Create Time

4

Create Cost

4000

Require Resource

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
Vampiric corruption in adjacent provinces: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

No Recruitable Units
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