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HomeHome / Total War: WARHAMMER / Von Carstein / Buildings / Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village) Von CarsteinVon Carstein Altdorf Level 3

Occupied Altdorf (Corrupted Village)

The peasantry live in small communities of inter-related families, and never venture far from their hovels.

Sylvanian villages are in a constant state of disrepair, for good stone and wood is hard to come by. Crude fetishes and the charms hang on every lintel and frame. Villagers daub symbols of protection on their doors with pig's blood and roofs are laid with mantraps, spikes and far worse to ward off anything that might coming prowling in the night.

Altdorf

Ruined Altdorf
Ruined Altdorf
(wh_main_special_settlement_altdorf_ruin_vmp)
Altdorf Level 0
Occupied Altdorf (Crumbling Hamlet)
Occupied Altdorf (Crumbling Hamlet)
(wh_main_special_settlement_altdorf_1_vmp)
Altdorf Level 1
Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village)
(wh_main_special_settlement_altdorf_2_vmp)
Altdorf Level 2
Occupied Altdorf (Shady Township)
Occupied Altdorf (Shady Township)
(wh_main_special_settlement_altdorf_3_vmp)
Altdorf Level 3
Occupied Altdorf (Accursed City)
Occupied Altdorf (Accursed City)
(wh_main_special_settlement_altdorf_4_vmp)
Altdorf Level 4
Occupied Altdorf (Dark Castle)
Occupied Altdorf (Dark Castle)
(wh_main_special_settlement_altdorf_5_vmp)
Altdorf Level 5
Occupied Altdorf (Corrupted Village)

Building Name

Occupied Altdorf (Corrupted Village)

Level Name

wh_main_special_settlement_altdorf_2_vmp

Building Chain

Altdorf

Building Level

3

Create Time

3

Create Cost

2000

Require Resource

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
Vampiric corruption in adjacent provinces: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Skeleton Spearmen
160 Skeleton Spearmen
160 Skeleton Spearmen
160 Skeleton Spearmen
Skeleton Spearmen
(wh_main_vmp_inf_skeleton_warriors_1)
Spear Infantry
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

No Recruitable Units
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