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HomeHome / Total War: WARHAMMER / Von Carstein / Buildings / Occupied Altdorf (Crumbling Hamlet)
Occupied Altdorf (Crumbling Hamlet) Von CarsteinVon Carstein Altdorf Level 2

Occupied Altdorf (Crumbling Hamlet)

The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.

Hamlets are usually a lone group of hovels on a muddy, rutted road in the middle of the dour countryside. Despite the desperate state of the buildings, all have barred or boarded windows and surprisingly stout doors. On the roofs, wicked iron spikes emerge from the thatch. All to keep out the night's predators.

Altdorf

Ruined Altdorf
Ruined Altdorf
(wh_main_special_settlement_altdorf_ruin_vmp)
Altdorf Level 0
Occupied Altdorf (Crumbling Hamlet)
Occupied Altdorf (Crumbling Hamlet)
(wh_main_special_settlement_altdorf_1_vmp)
Altdorf Level 1
Occupied Altdorf (Corrupted Village)
Occupied Altdorf (Corrupted Village)
(wh_main_special_settlement_altdorf_2_vmp)
Altdorf Level 2
Occupied Altdorf (Shady Township)
Occupied Altdorf (Shady Township)
(wh_main_special_settlement_altdorf_3_vmp)
Altdorf Level 3
Occupied Altdorf (Accursed City)
Occupied Altdorf (Accursed City)
(wh_main_special_settlement_altdorf_4_vmp)
Altdorf Level 4
Occupied Altdorf (Dark Castle)
Occupied Altdorf (Dark Castle)
(wh_main_special_settlement_altdorf_5_vmp)
Altdorf Level 5
Occupied Altdorf (Crumbling Hamlet)

Building Name

Occupied Altdorf (Crumbling Hamlet)

Level Name

wh_main_special_settlement_altdorf_1_vmp

Building Chain

Altdorf

Building Level

2

Create Time

2

Create Cost

1000

Require Resource

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
Vampiric corruption in adjacent provinces: +1 (province_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

160 Skeleton Warriors
160 Skeleton Warriors
160 Skeleton Warriors
Skeleton Warriors
(wh_main_vmp_inf_skeleton_warriors_0)
Melee Infantry
160 Zombies
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

No Recruitable Units
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