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Goblin Workshop The Bloody HandzThe Bloody Handz Tinkerer Level 2

Goblin Workshop

By making deadly war machines Goblins can grudgingly get the resources they need to make even "betta stuff".

If a Goblin can prove to his Boss that his war machines work, the Orc may realise it is wise to keep him around - although a few hard cuffs around the ‘ead should be administered so he knows who he still works for. With an understanding reached, the Goblin may be given a work space and even a few "assistants" to get on with the next project. This inevitably means trying to figure out how to get Goblins to fly, as there never seems to be a shortage of gobbos who wish to do so.

Tinkerer

Goblin Tinkerer Bench
Goblin Tinkerer Bench
(wh_main_grn_workshop_1)
Tinkerer Level 0
Goblin Workshop
Goblin Workshop
(wh_main_grn_workshop_2)
Tinkerer Level 1
Goblin Workshop

Building Name

Goblin Workshop

Level Name

wh_main_grn_workshop_2

Building Chain

Tinkerer

Building Level

2

Create Time

4

Create Cost

6000

Require Resource

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
44 Doom Diver Catapult
Siege Engine / Field Artillery / (wh_main_grn_art_doom_diver_catapult)
Doom Diver Catapult
Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact.
44 900 900 190 400 3.7 10 24 5 6 15 43 40
2
44 Goblin Rock Lobber
Siege Engine / Field Artillery / (wh_main_grn_art_goblin_rock_lobber)
Goblin Rock Lobber
Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further.
44 600 600 170 400 3.7 10 24 5 6 15 43 40
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