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HomeHome / Total War: WARHAMMER / The Bloody Handz / Buildings / Greenskin Camp
Greenskin Camp The Bloody HandzThe Bloody Handz Minor Coastal Settlement Level 3

Greenskin Camp

Orc and Goblin tribes are, in the main, nomadic, but will set up a large camp when the Boss wants to stop for a bit.

Greenskin camps are often temporary, consisting of crudely-fashioned tents and the inevitable dung piles. However, these camps can become almost permanent, as the Boss gets lazy and "can’t be bovvered" to move on. In camp, the Greenskins dig fighting pits, erect totems and generally forget their previous wandering instincts.

Minor Coastal Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_minor_coast)
Minor Coastal Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1_coast)
Minor Coastal Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_coast)
Minor Coastal Settlement Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3_coast)
Minor Coastal Settlement Level 3
Greenskin Camp

Building Name

Greenskin Camp

Level Name

wh_main_grn_settlement_minor_2_coast

Building Chain

Minor Coastal Settlement

Building Level

3

Create Time

3

Create Cost

1600

Require Resource

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
Growth: +20 (region_to_province_own)

Provides Garrison Army

120 Goblin Archers
120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Spear Infantry
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

No Recruitable Units
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