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Leadership Buildings




Leadership

Boss' Tent
Boss' Tent
(wh_main_grn_boss_1)
Level 0
Boss' Shack
Boss' Shack
(wh_main_grn_boss_2)
Level 1
Boss' Camp
Boss' Camp
(wh_main_grn_boss_3)
Level 2
Leadership
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Boss' Tent Leadership Level 1
Boss' Tent
Goblin Big Bosses have a big tent, bigga than the lads’ tents with more skulls on it.
2 1500 {{tr:public_order}}: +4 (province_to_province_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +1 (region_to_region_own)
2 Boss' Shack Leadership Level 2
Boss' Shack
A status symbol, a show of the Boss’ rising power and a place he can "ang me boots".
3 3000 Enables [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own)
{{tr:public_order}}: +6 (province_to_province_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +2 (region_to_region_own)
3 Boss' Camp Leadership Level 3
Boss' Camp
A Boss with his own camp to keep his boyz close is to be feared.
4 4500 Goblin Big Boss [[img:icon_hero]][[/img]]Hero capacity: +1 (faction_to_faction_own_unseen)
Enables [[img:icon_hero]][[/img]]Hero recruitment: Goblin Big Boss (province_to_province_own)
Hero recruit rank: +4 for Goblin Big Bosses (province_to_province_own)
{{tr:public_order}}: +8 (province_to_province_own)
Reduction in [[img:icon_corruption_vmp]][[/img]]Vampiric and [[img:icon_corruption_chs]][[/img]]Chaos corruption: +3 (region_to_region_own)
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