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HomeHome / Total War: WARHAMMER / Greenskins / Buildings / Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold) GreenskinsGreenskins Major Settlement Level 6

Karak Eight Peaks (Greenskin Stronghold)

The biggest and bestest Warbosses rule from formidable strongholds - the shattered Karaks of the Dwarfs.

The Greenskins have thrived these past millennia arguably because they have been able to take the Dwarfholds from the stunties, as the bearded gits retreated in the aftermath of their disastrous decline. Orcs have ever been opportunists, taking the Dwarfholds and the riches in their deep vaults without pause. Since they were established as the new landlords, the Greenskins have been almost impossible to shift, allowing their dominance of the surrounding regions to grow.

Major Settlement

Ruined Karak Eight Peaks
Ruined Karak Eight Peaks
(wh_main_special_settlement_eight_peaks_grn_ruin)
Major Settlement Level 0
Karak Eight Peaks (Greenskin Hideout)
Karak Eight Peaks (Greenskin Hideout)
(wh_main_special_settlement_eight_peaks_1_grn)
Major Settlement Level 1
Karak Eight Peaks (Greenskin Camp)
Karak Eight Peaks (Greenskin Camp)
(wh_main_special_settlement_eight_peaks_2_grn)
Major Settlement Level 2
Karak Eight Peaks (Greenskin Encampment)
Karak Eight Peaks (Greenskin Encampment)
(wh_main_special_settlement_eight_peaks_3_grn)
Major Settlement Level 3
Karak Eight Peaks (Greenskin Fort)
Karak Eight Peaks (Greenskin Fort)
(wh_main_special_settlement_eight_peaks_4_grn)
Major Settlement Level 4
Karak Eight Peaks (Greenskin Stronghold)
Karak Eight Peaks (Greenskin Stronghold)
(wh_main_special_settlement_eight_peaks_5_grn)
Major Settlement Level 5
Karak Eight Peaks (Greenskin Stronghold)

Building Name

Karak Eight Peaks (Greenskin Stronghold)

Level Name

wh_main_special_settlement_eight_peaks_5_grn

Building Chain

Major Settlement

Building Level

6

Create Time

6

Create Cost

7200

Require Resource

Effects

Grants 5 construction slots in the settlement (this_building)
Income from all buildings: +25% (all regions in this province)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order}}: +3 in your adjacent provinces (province_to_province_adjacent_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

160 Goblins
160 Goblins
160 Goblins
160 Goblins
Goblins
(wh_main_grn_inf_goblin_spearmen)
Spear Infantry
120 Night Goblin Archers
120 Night Goblin Archers
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
160 Night Goblins (Fanatics)
160 Night Goblins (Fanatics)
Night Goblins (Fanatics)
(wh_main_grn_inf_night_goblin_fanatics)
Melee Infantry
160 Night Goblins
160 Night Goblins
Night Goblins
(wh_main_grn_inf_night_goblins)
Melee Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry
1 Giant
Giant
(wh_main_grn_mon_giant)
Melee Infantry
12 Trolls
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry

Recruitable Units

No Recruitable Units
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