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HomeHome / Total War: WARHAMMER / Crooked Moon / Buildings / Occupied Karaz-a-Karak (Greenskin Fort)
Occupied Karaz-a-Karak (Greenskin Fort) Crooked MoonCrooked Moon Karaz-a-Karak Level 5

Occupied Karaz-a-Karak (Greenskin Fort)

Orcs like a good fort, it makes them feel important when they can shout and fling crap from the walls.

Greenskin forts are mostly made from the ruins of Dwarf keeps, their founders long-since vanquished. The Orcs know this really winds up the stunties, so they revel in it. ‘Improvements’ to the Dwarfen structures are always made in the form extra platforms, spiky bitz and carved faces of the Orc Gods. Not all forts use Dwarf foundations, there are some notable ramshackle structures in the Badlands with walls made entirely of bones and wood, but these are in the minority for obvious reasons of build quality.

Karaz-a-Karak

Karaz-a-Karak Ruins
Karaz-a-Karak Ruins
(wh_main_special_settlement_karaz_a_karak_ruin_grn)
Karaz-a-Karak Level 0
Occupied Karaz-a-Karak (Greenskin Hideout)
Occupied Karaz-a-Karak (Greenskin Hideout)
(wh_main_special_settlement_karaz_a_karak_1_grn)
Karaz-a-Karak Level 1
Occupied Karaz-a-Karak (Greenskin Camp)
Occupied Karaz-a-Karak (Greenskin Camp)
(wh_main_special_settlement_karaz_a_karak_2_grn)
Karaz-a-Karak Level 2
Occupied Karaz-a-Karak (Greenskin Encampment)
Occupied Karaz-a-Karak (Greenskin Encampment)
(wh_main_special_settlement_karaz_a_karak_3_grn)
Karaz-a-Karak Level 3
Occupied Karaz-a-Karak (Greenskin Fort)
Occupied Karaz-a-Karak (Greenskin Fort)
(wh_main_special_settlement_karaz_a_karak_4_grn)
Karaz-a-Karak Level 4
Occupied Karaz-a-Karak (Greenskin Stronghold)
Occupied Karaz-a-Karak (Greenskin Stronghold)
(wh_main_special_settlement_karaz_a_karak_5_grn)
Karaz-a-Karak Level 5
Occupied Karaz-a-Karak (Greenskin Fort)

Building Name

Occupied Karaz-a-Karak (Greenskin Fort)

Level Name

wh_main_special_settlement_karaz_a_karak_4_grn

Building Chain

Karaz-a-Karak

Building Level

5

Create Time

5

Create Cost

4800

Require Resource

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

120 Night Goblin Archers
120 Night Goblin Archers
120 Night Goblin Archers
Night Goblin Archers
(wh_main_grn_inf_night_goblin_archers)
Missile Infantry
160 Night Goblins
160 Night Goblins
Night Goblins
(wh_main_grn_inf_night_goblins)
Melee Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry

Recruitable Units

No Recruitable Units
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