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HomeHome / Total War: WARHAMMER / Crooked Moon / Buildings / Greenskin Burrows
Greenskin Burrows Crooked MoonCrooked Moon Minor Coastal Settlement Level 4

Greenskin Burrows

When the crap-pile gets too big and the horde of shiny stuff too large to shovel on a cart, it’s "time ta stop moving".

Encampments are formed when one or more camps merge with each other. Tents become dung-covered huts, kennulz, Squig penz, boar sties and even grog-drenched drinking holes as more and more Greenskins are drawn to a settlement. Staked defences or roughly hewn moats will often surround the encampment to fend off foes who want to take the goodies within for themselves.

Minor Coastal Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_minor_coast)
Minor Coastal Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_minor_1_coast)
Minor Coastal Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_minor_2_coast)
Minor Coastal Settlement Level 2
Greenskin Burrows
Greenskin Burrows
(wh_main_grn_settlement_minor_3_coast)
Minor Coastal Settlement Level 3
Greenskin Burrows

Building Name

Greenskin Burrows

Level Name

wh_main_grn_settlement_minor_3_coast

Building Chain

Minor Coastal Settlement

Building Level

4

Create Time

4

Create Cost

3200

Require Resource

Effects

Grants 3 construction slots in the settlement (this_building)
Income generated: 160 (building_to_building_own)
Growth: +30 (region_to_province_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

120 Goblin Archers
120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry
100 Orc Big 'Uns
100 Orc Big 'Uns
Orc Big 'Uns
(wh_main_grn_inf_orc_big_uns)
Melee Infantry
120 Orc Boyz
120 Orc Boyz
Orc Boyz
(wh_main_grn_inf_orc_boyz)
Melee Infantry

Recruitable Units

No Recruitable Units
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