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HomeHome / Total War: WARHAMMER / Crooked Moon / Buildings / Greenskin Fort
Greenskin Fort Crooked MoonCrooked Moon Major Coastal Settlement Level 5

Greenskin Fort

Orcs like a good fort, it makes them feel important when they can shout and fling crap from the walls.

Greenskin forts are mostly made from the ruins of Dwarf keeps, their founders long-since vanquished. The Orcs know this really winds up the stunties, so they revel in it. ‘Improvements’ to the Dwarfen structures are always made in the form extra platforms, spiky bitz and carved faces of the Orc Gods. Not all forts use Dwarf foundations, there are some notable ramshackle structures in the Badlands with walls made entirely of bones and wood, but these are in the minority for obvious reasons of build quality.

Major Coastal Settlement

Ruined Dwarfhold
Ruined Dwarfhold
(wh_main_grn_settlement_ruin_major_coast_skarsnik)
Major Coastal Settlement Level 0
Greenskin Hideout
Greenskin Hideout
(wh_main_grn_settlement_major_1_coast_skarsnik)
Major Coastal Settlement Level 1
Greenskin Camp
Greenskin Camp
(wh_main_grn_settlement_major_2_coast_skarsnik)
Major Coastal Settlement Level 2
Greenskin Encampment
Greenskin Encampment
(wh_main_grn_settlement_major_3_coast_skarsnik)
Major Coastal Settlement Level 3
Greenskin Fort
Greenskin Fort
(wh_main_grn_settlement_major_4_coast_skarsnik)
Major Coastal Settlement Level 4
Greenskin Stronghold
Greenskin Stronghold
(wh_main_grn_settlement_major_5_coast_skarsnik)
Major Coastal Settlement Level 5
Greenskin Fort

Building Name

Greenskin Fort

Level Name

wh_main_grn_settlement_major_4_coast_skarsnik

Building Chain

Major Coastal Settlement

Building Level

5

Create Time

5

Create Cost

4800

Require Resource

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Local recruitment capacity: +1 (province_to_province_own)

Provides Garrison Army

60 Forest Goblin Spider Riders
60 Forest Goblin Spider Riders
Forest Goblin Spider Riders
(wh_main_grn_cav_forest_goblin_spider_riders_0)
Melee Cavalry
120 Goblin Archers
120 Goblin Archers
120 Goblin Archers
Goblin Archers
(wh_main_grn_inf_goblin_archers)
Missile Infantry
160 Night Goblins
160 Night Goblins
160 Night Goblins
160 Night Goblins
160 Night Goblins
160 Night Goblins
Night Goblins
(wh_main_grn_inf_night_goblins)
Melee Infantry
12 Trolls
Trolls
(wh_main_grn_mon_trolls)
Melee Infantry

Recruitable Units

No Recruitable Units
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