Left Panel
menu
HomeHome / Total War: WARHAMMER / Crooked Moon / Buildings / Skarsnik's Fightin' Pit
Skarsnik's Fightin' Pit Crooked MoonCrooked Moon Greenskin Recruitment Level 3

Skarsnik's Fightin' Pit

This is where Big ‘Uns are forged and many teef lost to gambling.

The fightin’ pits are for Orcs to "'ave it out wiv each ovver". The strongest, toughest and most scarred Orcs (and the occasional Goblin drunk on mushroom brew) go into the pit for a serious fight against a ferocious opponent, with only one coming back out. On occasion the Boss himself has jumped into the pit after being challenged. The challenger usually only emerging as a disembodied head to be stuck on the Boss pole.

Greenskin Recruitment

Skarsnik's Musta Fieldz
Skarsnik's Musta Fieldz
(wh_dlc06_grn_military_1_skarsnik)
Greenskin Recruitment Level 0
Skarsnik's Brawlin' Groundz
Skarsnik's Brawlin' Groundz
(wh_dlc06_grn_military_2_skarsnik)
Greenskin Recruitment Level 1
Skarsnik's Fightin' Pit
Skarsnik's Fightin' Pit
(wh_dlc06_grn_military_3_skarsnik)
Greenskin Recruitment Level 2
Skarsnik's Black Orc Barracks
Skarsnik's Black Orc Barracks
(wh_dlc06_grn_military_4_skarsnik)
Greenskin Recruitment Level 3
Skarsnik's Fightin' Pit

Building Name

Skarsnik's Fightin' Pit

Level Name

wh_dlc06_grn_military_3_skarsnik

Building Chain

Greenskin Recruitment

Building Level

3

Create Time

3

Create Cost

4000

Require Resource

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Nasty Skulkers
Melee Infantry / Melee Infantry / (wh_dlc06_grn_inf_nasty_skulkers_0)
Nasty Skulkers
Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror.
160 500 500 26 24 20 16 15 45 40
2
120 Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_goblin_archers)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.
120 375 375 11 115 8.3 24 10 24 5 15 25 44 40
3
160 Goblins
Melee Infantry / Spear Infantry / (wh_main_grn_inf_goblin_spearmen)
Goblins
The spear is a solid weapon; piercing and defensive. Goblins, however…
160 300 300 20 25 8 26 80 48 50
4
120 Night Goblin Archers
Missile Infantry / Missile Infantry / (wh_main_grn_inf_night_goblin_archers)
Night Goblin Archers
Raining arrows from a distance is the preferred Greenskin tactic.
120 500 500 11 115 8.3 24 15 27 7 20 15 46 36
5
160 Night Goblins
Melee Infantry / Melee Infantry / (wh_main_grn_inf_night_goblins)
Night Goblins
Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart.
160 400 400 26 27 12 24 70 48 40
Facebook